Change WeaponInfo.EffectivenessAgainst to take ActorInfo.
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.RA
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foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
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foreach (var unit in world.FindActorsInBox(t, t))
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unit.InflictDamage(firedBy,
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(int)(warhead.Damage * warhead.EffectivenessAgainst(unit)), warhead);
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(int)(warhead.Damage * warhead.EffectivenessAgainst(unit.Info)), warhead);
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} break;
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}
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}
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@@ -173,7 +173,7 @@ namespace OpenRA.Mods.RA
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var distance = (int)Math.Max(0, (target.CenterPosition - pos).Length * Game.CellSize / 1024 - health.Radius);
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var falloff = (float)GetDamageFalloff(distance / warhead.Spread);
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var rawDamage = (float)(warhead.Damage * modifier * falloff);
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var multiplier = (float)warhead.EffectivenessAgainst(target);
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var multiplier = (float)warhead.EffectivenessAgainst(target.Info);
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return (float)(rawDamage * multiplier);
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}
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