Ditto for Corpse.
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@@ -13,10 +13,11 @@ using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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namespace OpenRA.Mods.RA
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{
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class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo>
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class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo>, Requires<RenderInfantryInfo>
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{
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public readonly string CrushSound = "squish2.aud";
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public readonly string CorpseSequence = "die-crushed";
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@@ -29,11 +30,13 @@ namespace OpenRA.Mods.RA
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{
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readonly Actor self;
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readonly CrushableInfantryInfo Info;
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readonly RenderInfantry ri;
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public CrushableInfantry(Actor self, CrushableInfantryInfo info)
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{
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this.self = self;
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this.Info = info;
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ri = self.Trait<RenderInfantry>();
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}
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public void WarnCrush(Actor crusher)
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@@ -45,12 +48,7 @@ namespace OpenRA.Mods.RA
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public void OnCrush(Actor crusher)
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{
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Sound.Play(Info.CrushSound, crusher.CenterLocation);
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self.World.AddFrameEndTask(w =>
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{
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if (!self.Destroyed)
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w.Add(new Corpse(self, Info.CorpseSequence));
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});
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ri.SpawnCorpse(self, Info.CorpseSequence);
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self.Kill(crusher);
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}
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