Ditto for Corpse.

This commit is contained in:
Paul Chote
2013-02-24 15:18:34 +13:00
parent e33c783fc1
commit fa5cf96f40
3 changed files with 20 additions and 20 deletions

View File

@@ -13,10 +13,11 @@ using System.Linq;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Move; using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo> class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo>, Requires<RenderInfantryInfo>
{ {
public readonly string CrushSound = "squish2.aud"; public readonly string CrushSound = "squish2.aud";
public readonly string CorpseSequence = "die-crushed"; public readonly string CorpseSequence = "die-crushed";
@@ -29,11 +30,13 @@ namespace OpenRA.Mods.RA
{ {
readonly Actor self; readonly Actor self;
readonly CrushableInfantryInfo Info; readonly CrushableInfantryInfo Info;
readonly RenderInfantry ri;
public CrushableInfantry(Actor self, CrushableInfantryInfo info) public CrushableInfantry(Actor self, CrushableInfantryInfo info)
{ {
this.self = self; this.self = self;
this.Info = info; this.Info = info;
ri = self.Trait<RenderInfantry>();
} }
public void WarnCrush(Actor crusher) public void WarnCrush(Actor crusher)
@@ -45,12 +48,7 @@ namespace OpenRA.Mods.RA
public void OnCrush(Actor crusher) public void OnCrush(Actor crusher)
{ {
Sound.Play(Info.CrushSound, crusher.CenterLocation); Sound.Play(Info.CrushSound, crusher.CenterLocation);
self.World.AddFrameEndTask(w => ri.SpawnCorpse(self, Info.CorpseSequence);
{
if (!self.Destroyed)
w.Add(new Corpse(self, Info.CorpseSequence));
});
self.Kill(crusher); self.Kill(crusher);
} }

View File

@@ -19,25 +19,21 @@ namespace OpenRA.Mods.RA.Effects
{ {
readonly Animation anim; readonly Animation anim;
readonly float2 pos; readonly float2 pos;
readonly RenderSimple rs; readonly string paletteName;
readonly Player p;
public Corpse(Actor fromActor, string sequence) public Corpse(World world, float2 pos, string image, string sequence, string paletteName)
{ {
p = fromActor.Owner; this.pos = pos;
rs = fromActor.Trait<RenderSimple>(); this.paletteName = paletteName;
anim = new Animation(rs.GetImage(fromActor)); anim = new Animation(image);
anim.PlayThen(sequence, anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
pos = fromActor.CenterLocation.ToFloat2();
} }
public void Tick( World world ) { anim.Tick(); } public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<Renderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, rs.Palette(p, wr), (int)pos.Y); yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, wr.Palette(paletteName), (int)pos.Y);
} }
} }
} }

View File

@@ -124,10 +124,16 @@ namespace OpenRA.Mods.RA.Render
return; return;
Sound.PlayVoice("Die", self, self.Owner.Country.Race); Sound.PlayVoice("Die", self, self.Owner.Country.Race);
SpawnCorpse(self, "die{0}".F(e.Warhead.InfDeath));
}
public void SpawnCorpse(Actor self, string sequence)
{
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
if (!self.Destroyed) if (!self.Destroyed)
w.Add(new Corpse(self, "die{0}".F(e.Warhead.InfDeath))); w.Add(new Corpse(w, self.CenterLocation.ToFloat2(), GetImage(self),
sequence, Info.PlayerPalette+self.Owner.InternalName));
}); });
} }
} }