Merge pull request #9710 from obrakmann/yaml-removals
Fix yaml removals
This commit is contained in:
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Graphics
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if (nodes.TryGetValue("Defaults", out defaults))
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{
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nodes.Remove("Defaults");
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nodes = nodes.ToDictionary(kv => kv.Key, kv => MiniYaml.MergeStrict(kv.Value, defaults));
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nodes = nodes.ToDictionary(kv => kv.Key, kv => MiniYaml.Merge(kv.Value, defaults));
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// Merge 'Defaults' animation image value. An example follows.
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//
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@@ -32,8 +32,10 @@ namespace OpenRA.Mods.Common.Lint
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this.emitError = emitError;
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var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
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sequenceDefinitions = MiniYaml.MergeLiberal(sequenceSource,
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Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal));
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var partial = Game.ModData.Manifest.Sequences
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.Select(MiniYaml.FromFile)
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.Aggregate(MiniYaml.MergePartial);
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sequenceDefinitions = MiniYaml.Merge(sequenceSource, partial);
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var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
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var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
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@@ -39,10 +39,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var sc = new SpriteCache(modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
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var sequenceFiles = modData.Manifest.Sequences;
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var nodes = sequenceFiles
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var partial = sequenceFiles
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.Select(s => MiniYaml.FromFile(s))
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.Aggregate(MiniYaml.MergeLiberal);
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.Aggregate(MiniYaml.MergePartial);
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var nodes = MiniYaml.ApplyRemovals(partial);
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foreach (var n in nodes)
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Game.ModData.SpriteSequenceLoader.ParseSequences(Game.ModData, ts, sc, n);
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}
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@@ -97,8 +97,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Add a group for each campaign
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if (Game.ModData.Manifest.Missions.Any())
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{
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var yaml = Game.ModData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);
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var partial = Game.ModData.Manifest.Missions
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.Select(MiniYaml.FromFile)
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.Aggregate(MiniYaml.MergePartial);
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var yaml = MiniYaml.ApplyRemovals(partial);
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foreach (var kv in yaml)
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{
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var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));
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