Add IRenderModifier.ModifyScreenBounds to support WithShadow.
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -58,9 +59,14 @@ namespace OpenRA.Mods.Common.Traits
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return Info.AlwaysVisibleStances.HasStance(stance) || IsVisibleInner(self, byPlayer);
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
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}
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IEnumerable<Rectangle> IRenderModifier.ModifyScreenBounds(Actor self, WorldRenderer wr, IEnumerable<Rectangle> bounds)
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{
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return bounds;
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}
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}
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}
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