Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions
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@@ -1,20 +1,3 @@
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InitializeHarvester = function(harvester)
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harvester.FindResources()
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Trigger.OnRemovedFromWorld(harvester, InsertHarvester)
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end
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InsertHarvester = function()
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local harvesters = Reinforcements.ReinforceWithTransport(atreides, "carryall.scripted", { "harvester" },
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{ Entry.Location, AtreidesSpiceRefinery.Location + CVec.New(2, 3) }, { Entry.Location })[2]
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Utils.Do(harvesters, function(harvester)
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Trigger.OnAddedToWorld(harvester, function() InitializeHarvester(harvester) end)
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end)
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end
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WorldLoaded = function()
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atreides = Player.GetPlayer("Atreides")
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InsertHarvester()
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Media.PlayMusic("score")
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end
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end
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