Add support for non-overlapping sound notifications
This commit is contained in:
committed by
abcdefg30
parent
137d384304
commit
fa6ff32f65
@@ -33,11 +33,11 @@ namespace OpenRA.GameRules
|
||||
{
|
||||
FieldLoader.Load(this, y);
|
||||
|
||||
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, a.Value)));
|
||||
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, false, a.Value)));
|
||||
NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
|
||||
}
|
||||
|
||||
Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
|
||||
static Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
|
||||
{
|
||||
var ret = new Dictionary<string, SoundPool>();
|
||||
var classifiction = y.Nodes.First(x => x.Key == key);
|
||||
@@ -48,8 +48,13 @@ namespace OpenRA.GameRules
|
||||
if (volumeModifierNode != null)
|
||||
volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
|
||||
|
||||
var allowInterrupt = false;
|
||||
var allowInterruptNode = t.Value.Nodes.FirstOrDefault(x => x.Key == "AllowInterrupt");
|
||||
if (allowInterruptNode != null)
|
||||
allowInterrupt = FieldLoader.GetValue<bool>(allowInterruptNode.Key, allowInterruptNode.Value.Value);
|
||||
|
||||
var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
|
||||
var sp = new SoundPool(volumeModifier, names);
|
||||
var sp = new SoundPool(volumeModifier, allowInterrupt, names);
|
||||
ret.Add(t.Key, sp);
|
||||
}
|
||||
|
||||
@@ -60,12 +65,14 @@ namespace OpenRA.GameRules
|
||||
public class SoundPool
|
||||
{
|
||||
public readonly float VolumeModifier;
|
||||
public readonly bool AllowInterrupt;
|
||||
readonly string[] clips;
|
||||
readonly List<string> liveclips = new List<string>();
|
||||
|
||||
public SoundPool(float volumeModifier, params string[] clips)
|
||||
public SoundPool(float volumeModifier, bool allowInterrupt, params string[] clips)
|
||||
{
|
||||
VolumeModifier = volumeModifier;
|
||||
AllowInterrupt = allowInterrupt;
|
||||
this.clips = clips;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace OpenRA
|
||||
ISound video;
|
||||
MusicInfo currentMusic;
|
||||
Dictionary<uint, ISound> currentSounds = new Dictionary<uint, ISound>();
|
||||
Dictionary<string, ISound> currentNotifications = new Dictionary<string, ISound>();
|
||||
public bool DummyEngine { get; private set; }
|
||||
|
||||
public Sound(IPlatform platform, SoundSettings soundSettings)
|
||||
@@ -390,16 +391,29 @@ namespace OpenRA
|
||||
|
||||
if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
|
||||
{
|
||||
if (currentNotifications.ContainsKey(name) && !currentNotifications[name].Complete)
|
||||
{
|
||||
if (pool.AllowInterrupt)
|
||||
soundEngine.StopSound(currentNotifications[name]);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else if (currentSounds.ContainsKey(id) && !currentSounds[id].Complete)
|
||||
{
|
||||
if (pool.AllowInterrupt)
|
||||
soundEngine.StopSound(currentSounds[id]);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
var sound = soundEngine.Play2D(sounds[name],
|
||||
false, relative, pos,
|
||||
InternalSoundVolume * volumeModifier * pool.VolumeModifier, attenuateVolume);
|
||||
if (id != 0)
|
||||
{
|
||||
if (currentSounds.ContainsKey(id))
|
||||
soundEngine.StopSound(currentSounds[id]);
|
||||
|
||||
if (id != 0)
|
||||
currentSounds[id] = sound;
|
||||
}
|
||||
else
|
||||
currentNotifications[name] = sound;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user