Add support for non-overlapping sound notifications
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abcdefg30
parent
137d384304
commit
fa6ff32f65
@@ -33,11 +33,11 @@ namespace OpenRA.GameRules
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{
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FieldLoader.Load(this, y);
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VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, a.Value)));
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VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, false, a.Value)));
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NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
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}
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Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
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static Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
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{
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var ret = new Dictionary<string, SoundPool>();
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var classifiction = y.Nodes.First(x => x.Key == key);
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@@ -48,8 +48,13 @@ namespace OpenRA.GameRules
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if (volumeModifierNode != null)
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volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
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var allowInterrupt = false;
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var allowInterruptNode = t.Value.Nodes.FirstOrDefault(x => x.Key == "AllowInterrupt");
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if (allowInterruptNode != null)
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allowInterrupt = FieldLoader.GetValue<bool>(allowInterruptNode.Key, allowInterruptNode.Value.Value);
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var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
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var sp = new SoundPool(volumeModifier, names);
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var sp = new SoundPool(volumeModifier, allowInterrupt, names);
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ret.Add(t.Key, sp);
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}
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@@ -60,12 +65,14 @@ namespace OpenRA.GameRules
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public class SoundPool
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{
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public readonly float VolumeModifier;
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public readonly bool AllowInterrupt;
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readonly string[] clips;
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readonly List<string> liveclips = new List<string>();
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public SoundPool(float volumeModifier, params string[] clips)
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public SoundPool(float volumeModifier, bool allowInterrupt, params string[] clips)
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{
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VolumeModifier = volumeModifier;
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AllowInterrupt = allowInterrupt;
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this.clips = clips;
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}
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