From fafe723841b13349f89d5c8fdc42b30874f57626 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 18 Apr 2013 01:47:24 -0700 Subject: [PATCH 1/4] tanks get increased spread, 3 -> 6 Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell. --- mods/d2k/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 31171d3be7..fb4a1fccc5 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -261,7 +261,7 @@ TowerMissile: Inaccuracy: 12 Image: 90MM Warhead: - Spread: 4 + Spread: 6 Versus: None: 30% Wood: 50% @@ -282,7 +282,7 @@ TowerMissile: Inaccuracy: 11 Image: 90MM Warhead: - Spread: 4 + Spread: 6 Versus: None: 30% Wood: 50% From 05e6581a4a2c50bca937481478b9a691e5a1aac8 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 18 Apr 2013 16:43:08 -0700 Subject: [PATCH 2/4] increase turret strenght vs. vehicles a bit gun tower should dispatch light vehicles as fast as the heavy. turret got little buff vs. tanks since it's much weaker than gun. --- mods/d2k/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index fb4a1fccc5..e4da1b4bd7 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -212,7 +212,7 @@ TurretGun: Versus: None: 50% Wood: 75% - Light: 75% + Light: 100% Concrete: 65% Explosion: med_explosion ImpactSound: kaboom30 @@ -244,7 +244,7 @@ TowerMissile: None: 80% Wood: 45% Light: 75% - Heavy: 40% + Heavy: 50% Concrete: 35% InfDeath: 3 Explosion: small_explosion From 8178894234bbf5060101caae8fdbd9f3a89a7e8e Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 18 Apr 2013 16:44:34 -0700 Subject: [PATCH 3/4] tanks get buff vs. light armor Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other. --- mods/d2k/weapons.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index e4da1b4bd7..2500fec6e5 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -265,7 +265,7 @@ TowerMissile: Versus: None: 30% Wood: 50% - Light: 65% + Light: 80% Concrete: 40% Explosion: med_explosion ImpactSound: kaboom30 @@ -286,7 +286,7 @@ TowerMissile: Versus: None: 30% Wood: 50% - Light: 65% + Light: 80% Concrete: 40% Explosion: med_explosion ImpactSound: kaboom30 From 75b86269cf583c00a8bab0b0750e20ea962902d0 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 18 Apr 2013 16:47:54 -0700 Subject: [PATCH 4/4] added stealth trike to show up in crates --- mods/d2k/rules/system.yaml | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/mods/d2k/rules/system.yaml b/mods/d2k/rules/system.yaml index 6fb8569a82..b28edbe79c 100644 --- a/mods/d2k/rules/system.yaml +++ b/mods/d2k/rules/system.yaml @@ -415,7 +415,7 @@ CRATE: SelectionShares: 20 Unit: trikea GiveUnitCrateAction@TrikeO: - SelectionShares: 20 + SelectionShares: 15 Unit: trikeo GiveUnitCrateAction@Quad: SelectionShares: 40 @@ -435,6 +435,9 @@ CRATE: GiveUnitCrateAction@MissileTank: SelectionShares: 10 Unit: missiletank + GiveUnitCrateAction@StealthTrike: + SelectionShares: 7 + Unit: stealthtrike GiveUnitCrateAction@Fremen: SelectionShares: 5 Unit: fremen @@ -451,7 +454,7 @@ CRATE: SelectionShares: 2 Unit: devast GiveUnitCrateAction@DeviatorTank: - SelectionShares: 7 + SelectionShares: 5 Unit: deviatortank GiveMcvCrateAction@Atreides: SelectionShares: 0