Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover

This commit is contained in:
Curtis Shmyr
2014-08-23 14:42:55 -06:00
parent 345e88d75a
commit fa8229d53b
16 changed files with 147 additions and 256 deletions

View File

@@ -16,48 +16,58 @@ namespace OpenRA.Mods.RA
[Desc("Makes the unit automatically run around when taking damage.")]
class ScaredyCatInfo : ITraitInfo
{
[Desc("How long (in ticks) the actor should panic for.")]
public readonly int PanicLength = 25 * 10;
[Desc("Panic movement speed as a precentage of the normal speed.")]
public readonly int PanicSpeedModifier = 200;
[Desc("Chance (out of 100) the unit has to enter panic mode when attacked.")]
public readonly int AttackPanicChance = 20;
public object Create(ActorInitializer init) { return new ScaredyCat(init.self, this); }
}
class ScaredyCat : ITick, INotifyIdle, INotifyDamage, INotifyAttack, ISpeedModifier, ISync
class ScaredyCat : ITick, INotifyIdle, INotifyDamage, INotifyAttack, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
{
readonly ScaredyCatInfo Info;
[Sync] readonly Actor Self;
readonly ScaredyCatInfo info;
[Sync] readonly Actor self;
[Sync] int panicStartedTick;
bool panicking { get { return panicStartedTick > 0; } }
[Sync] public int PanicStartedTick;
[Sync] public bool Panicking { get { return PanicStartedTick > 0; } }
public bool IsModifyingSequence { get { return panicking; } }
public string SequencePrefix { get { return "panic-"; } }
public ScaredyCat(Actor self, ScaredyCatInfo info)
{
Self = self;
Info = info;
this.self = self;
this.info = info;
}
public void Panic()
{
if (!Panicking)
Self.CancelActivity();
PanicStartedTick = Self.World.WorldTick;
if (!panicking)
self.CancelActivity();
panicStartedTick = self.World.WorldTick;
}
public void Tick(Actor self)
{
if (!Panicking) return;
if (!panicking)
return;
if (self.World.WorldTick >= PanicStartedTick + Info.PanicLength)
if (self.World.WorldTick >= panicStartedTick + info.PanicLength)
{
self.CancelActivity();
PanicStartedTick = 0;
panicStartedTick = 0;
}
}
public void TickIdle(Actor self)
{
if (!Panicking) return;
if (!panicking)
return;
self.Trait<Mobile>().Nudge(self, self, true);
}
@@ -70,13 +80,13 @@ namespace OpenRA.Mods.RA
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
if (self.World.SharedRandom.Next(100 / Info.AttackPanicChance) == 0)
if (self.World.SharedRandom.Next(100 / info.AttackPanicChance) == 0)
Panic();
}
public int GetSpeedModifier()
{
return Panicking ? Info.PanicSpeedModifier : 100;
return panicking ? info.PanicSpeedModifier : 100;
}
}
}