Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
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@@ -152,7 +152,7 @@
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TargetTypes: Ground, Infantry
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TakeCover:
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SpeedModifier: 60
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RenderInfantryProne:
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RenderInfantry:
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AttackMove:
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Passenger:
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CargoType: Infantry
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@@ -196,7 +196,7 @@
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Inherits: ^Infantry
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-AutoTarget:
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-TakeCover:
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-RenderInfantryProne:
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RenderInfantry:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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@@ -219,7 +219,6 @@
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Notification: CivilianKilled
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NotifyAll: true
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ScaredyCat:
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RenderInfantryPanic:
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CrushableInfantry:
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^DINO:
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@@ -17,7 +17,7 @@ E1:
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Armament:
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Weapon: M16
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AttackFrontal:
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3,idle4
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StandAnimations: stand, stand2
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@@ -43,7 +43,7 @@ E2:
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LocalOffset: 0,0,427
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FireDelay: 15
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AttackFrontal:
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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Explodes:
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@@ -74,7 +74,7 @@ E3:
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LocalOffset: 256,43,341
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FireDelay: 5
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AttackFrontal:
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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@@ -104,7 +104,7 @@ E4:
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AttackFrontal:
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WithMuzzleFlash:
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SplitFacings: true
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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@@ -140,7 +140,7 @@ E5:
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WithMuzzleFlash:
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SplitFacings: true
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-PoisonedByTiberium:
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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@@ -167,7 +167,7 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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-GainsExperience:
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@@ -201,7 +201,7 @@ RMBO:
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Armament:
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Weapon: Sniper
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AttackFrontal:
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RenderInfantryProne:
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3
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StandAnimations: stand, stand2
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AnnounceOnBuild:
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