Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover

This commit is contained in:
Curtis Shmyr
2014-08-23 14:42:55 -06:00
parent 345e88d75a
commit fa8229d53b
16 changed files with 147 additions and 256 deletions

View File

@@ -17,7 +17,7 @@ E1:
Armament:
Weapon: M16
AttackFrontal:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2,idle3,idle4
StandAnimations: stand, stand2
@@ -43,7 +43,7 @@ E2:
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
Explodes:
@@ -74,7 +74,7 @@ E3:
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
@@ -104,7 +104,7 @@ E4:
AttackFrontal:
WithMuzzleFlash:
SplitFacings: true
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
@@ -140,7 +140,7 @@ E5:
WithMuzzleFlash:
SplitFacings: true
-PoisonedByTiberium:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
@@ -167,7 +167,7 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
-GainsExperience:
@@ -201,7 +201,7 @@ RMBO:
Armament:
Weapon: Sniper
AttackFrontal:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2,idle3
StandAnimations: stand, stand2
AnnounceOnBuild: