Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
This commit is contained in:
@@ -17,7 +17,7 @@ E1:
|
||||
Armament:
|
||||
Weapon: M16
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2,idle3,idle4
|
||||
StandAnimations: stand, stand2
|
||||
|
||||
@@ -43,7 +43,7 @@ E2:
|
||||
LocalOffset: 0,0,427
|
||||
FireDelay: 15
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand, stand2
|
||||
Explodes:
|
||||
@@ -74,7 +74,7 @@ E3:
|
||||
LocalOffset: 256,43,341
|
||||
FireDelay: 5
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand, stand2
|
||||
|
||||
@@ -104,7 +104,7 @@ E4:
|
||||
AttackFrontal:
|
||||
WithMuzzleFlash:
|
||||
SplitFacings: true
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand, stand2
|
||||
|
||||
@@ -140,7 +140,7 @@ E5:
|
||||
WithMuzzleFlash:
|
||||
SplitFacings: true
|
||||
-PoisonedByTiberium:
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand, stand2
|
||||
|
||||
@@ -167,7 +167,7 @@ E6:
|
||||
Captures:
|
||||
CaptureTypes: building, husk
|
||||
-AutoTarget:
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
StandAnimations: stand, stand2
|
||||
-GainsExperience:
|
||||
@@ -201,7 +201,7 @@ RMBO:
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
RenderInfantryProne:
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2,idle3
|
||||
StandAnimations: stand, stand2
|
||||
AnnounceOnBuild:
|
||||
|
||||
Reference in New Issue
Block a user