Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover

This commit is contained in:
Curtis Shmyr
2014-08-23 14:42:55 -06:00
parent 345e88d75a
commit fa8229d53b
16 changed files with 147 additions and 256 deletions

View File

@@ -13,43 +13,43 @@ C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
RenderInfantry:
Image: C2
C5:
Inherits: ^CivInfantry
RenderInfantryPanic:
RenderInfantry:
Image: C1
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
RenderInfantry:
Image: C2
C7:
Inherits: ^CivInfantry
RenderInfantryPanic:
RenderInfantry:
Image: C1
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
RenderInfantry:
Image: C2
C9:
Inherits: ^CivInfantry
RenderInfantryPanic:
RenderInfantry:
Image: C1
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
RenderInfantry:
Image: C2
FCOM:

View File

@@ -411,8 +411,7 @@
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
RenderInfantry:
ScaredyCat:
^CivBuilding:

View File

@@ -54,8 +54,7 @@ E1:
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
@@ -87,8 +86,7 @@ E2:
FireDelay: 15
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
Explodes:
@@ -124,8 +122,7 @@ E3:
Weapon: Dragon
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
@@ -156,8 +153,7 @@ E4:
Weapon: Flamer
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
@@ -188,8 +184,7 @@ E6:
Type: building
TakeCover:
-AutoTarget:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
@@ -265,8 +260,7 @@ E7:
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
MEDI:
@@ -300,8 +294,7 @@ MEDI:
OutsideRangeCursor: heal
TakeCover:
-AutoTarget:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
AttackAnimation: heal
@@ -338,8 +331,7 @@ MECH:
CaptureTypes: husk
TakeCover:
-AutoTarget:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
AttackAnimation: heal
@@ -361,8 +353,7 @@ EINSTEIN:
-AutoTarget:
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
RenderInfantry:
ScaredyCat:
DELPHI:
@@ -383,8 +374,7 @@ DELPHI:
-AutoTarget:
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
RenderInfantry:
ScaredyCat:
CHAN:
@@ -478,8 +468,7 @@ SHOK:
Weapon: PortaTesla
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
@@ -515,8 +504,7 @@ SNIPER:
MuzzleSequence: garrison-muzzle
AttackFrontal:
TakeCover:
-RenderInfantry:
RenderInfantryProne:
RenderInfantry:
IdleAnimations: idle1,idle2
StandAnimations: stand,stand2
Cloak: