Merge pull request #5854 from pchote/ra-poster
Add beacons to the RA spy plane and parabombs
This commit is contained in:
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.RA
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AttackBomberInfo info;
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[Sync] Target target;
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[Sync] bool inAttackRange;
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[Sync] bool facingTarget = true;
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnEnteredAttackRange = self => { };
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@@ -47,8 +48,14 @@ namespace OpenRA.Mods.RA
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var cp = self.CenterPosition;
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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var wasInAttackRange = inAttackRange;
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var wasFacingTarget = facingTarget;
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inAttackRange = false;
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
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// Bombs drop anywhere in range
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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{
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@@ -60,9 +67,7 @@ namespace OpenRA.Mods.RA
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}
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// Guns only fire when approaching the target
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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if (Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance)
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if (facingTarget)
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{
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
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{
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@@ -75,6 +80,10 @@ namespace OpenRA.Mods.RA
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}
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}
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// Actors without armaments may want to trigger an action when it passes the target
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if (!Armaments.Any())
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inAttackRange = !wasInAttackRange && !facingTarget && wasFacingTarget;
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if (inAttackRange && !wasInAttackRange)
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OnEnteredAttackRange(self);
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@@ -352,7 +352,6 @@
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="SupportPowers\ParatroopersPower.cs" />
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<Compile Include="SupportPowers\SonarPulsePower.cs" />
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<Compile Include="SupportPowers\SpyPlanePower.cs" />
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<Compile Include="SupportPowers\SupportPower.cs" />
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<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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@@ -29,13 +29,6 @@ namespace OpenRA.Mods.RA
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public readonly int QuantizedFacings = 32;
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public readonly WRange Cordon = new WRange(5120);
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[ActorReference]
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[Desc("Actor to spawn when the aircraft first enter the map")]
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public readonly string FlareActor = null;
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[Desc("Amount of time to keep the flare alive after the aircraft have finished attacking")]
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public readonly int FlareRemoveDelay = 25;
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[ActorReference]
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[Desc("Actor to spawn when the aircraft start attacking")]
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public readonly string CameraActor = null;
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@@ -68,7 +61,6 @@ namespace OpenRA.Mods.RA
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var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
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Actor flare = null;
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Actor camera = null;
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Beacon beacon = null;
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var aircraftInRange = new Dictionary<Actor, bool>();
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@@ -104,7 +96,7 @@ namespace OpenRA.Mods.RA
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{
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aircraftInRange[a] = false;
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// Remove the camera and flare when the final plane leaves the target area
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// Remove the camera when the final plane leaves the target area
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if (!aircraftInRange.Any(kv => kv.Value))
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{
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if (camera != null)
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@@ -113,27 +105,12 @@ namespace OpenRA.Mods.RA
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camera.QueueActivity(new RemoveSelf());
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}
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if (flare != null)
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{
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flare.QueueActivity(new Wait(info.FlareRemoveDelay));
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flare.QueueActivity(new RemoveSelf());
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}
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camera = flare = null;
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camera = null;
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}
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};
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self.World.AddFrameEndTask(w =>
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{
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if (info.FlareActor != null)
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{
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flare = w.CreateActor(info.FlareActor, new TypeDictionary
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{
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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});
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}
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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@@ -1,59 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SpyPlanePowerInfo : SupportPowerInfo
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{
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public readonly int RevealTime = 6; // seconds
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public override object Create(ActorInitializer init) { return new SpyPlanePower(init.self,this); }
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}
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class SpyPlanePower : SupportPower
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{
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public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var enterCell = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
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var altitude = self.World.Map.Rules.Actors["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
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var plane = self.World.CreateActor("u2", new TypeDictionary
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{
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new CenterPositionInit(self.World.Map.CenterOfCell(enterCell) + new WVec(WRange.Zero, WRange.Zero, altitude)),
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new OwnerInit(self.Owner),
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new FacingInit(self.World.Map.FacingBetween(enterCell, order.TargetLocation, 0))
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});
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plane.CancelActivity();
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plane.QueueActivity(new Fly(plane, Target.FromCell(self.World, order.TargetLocation)));
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plane.QueueActivity(new CallFunc(() => plane.World.AddFrameEndTask( w =>
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{
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var camera = w.CreateActor("camera", new TypeDictionary
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{
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new LocationInit( order.TargetLocation ),
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new OwnerInit( self.Owner ),
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});
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camera.QueueActivity(new Wait(25 * ((SpyPlanePowerInfo)Info).RevealTime));
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camera.QueueActivity(new RemoveSelf());
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})));
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plane.QueueActivity(new FlyOffMap());
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plane.QueueActivity(new RemoveSelf());
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}
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}
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}
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