Merge pull request #5854 from pchote/ra-poster

Add beacons to the RA spy plane and parabombs
This commit is contained in:
Matthias Mailänder
2014-07-07 10:15:03 +02:00
16 changed files with 55 additions and 97 deletions

View File

@@ -31,6 +31,7 @@ namespace OpenRA.Mods.RA
AttackBomberInfo info; AttackBomberInfo info;
[Sync] Target target; [Sync] Target target;
[Sync] bool inAttackRange; [Sync] bool inAttackRange;
[Sync] bool facingTarget = true;
public event Action<Actor> OnRemovedFromWorld = self => { }; public event Action<Actor> OnRemovedFromWorld = self => { };
public event Action<Actor> OnEnteredAttackRange = self => { }; public event Action<Actor> OnEnteredAttackRange = self => { };
@@ -47,8 +48,14 @@ namespace OpenRA.Mods.RA
var cp = self.CenterPosition; var cp = self.CenterPosition;
var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z)); var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
var wasInAttackRange = inAttackRange; var wasInAttackRange = inAttackRange;
var wasFacingTarget = facingTarget;
inAttackRange = false; inAttackRange = false;
var f = facing.Value.Facing;
var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
// Bombs drop anywhere in range // Bombs drop anywhere in range
foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs)) foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
{ {
@@ -60,9 +67,7 @@ namespace OpenRA.Mods.RA
} }
// Guns only fire when approaching the target // Guns only fire when approaching the target
var f = facing.Value.Facing; if (facingTarget)
var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
if (Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance)
{ {
foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns)) foreach (var a in Armaments.Where(a => a.Info.Name == info.Guns))
{ {
@@ -75,6 +80,10 @@ namespace OpenRA.Mods.RA
} }
} }
// Actors without armaments may want to trigger an action when it passes the target
if (!Armaments.Any())
inAttackRange = !wasInAttackRange && !facingTarget && wasFacingTarget;
if (inAttackRange && !wasInAttackRange) if (inAttackRange && !wasInAttackRange)
OnEnteredAttackRange(self); OnEnteredAttackRange(self);

View File

@@ -352,7 +352,6 @@
<Compile Include="SupportPowers\NukePower.cs" /> <Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="SupportPowers\ParatroopersPower.cs" /> <Compile Include="SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\SonarPulsePower.cs" /> <Compile Include="SupportPowers\SonarPulsePower.cs" />
<Compile Include="SupportPowers\SpyPlanePower.cs" />
<Compile Include="SupportPowers\SupportPower.cs" /> <Compile Include="SupportPowers\SupportPower.cs" />
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" /> <Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" /> <Compile Include="SupportPowers\SupportPowerManager.cs" />

View File

@@ -29,13 +29,6 @@ namespace OpenRA.Mods.RA
public readonly int QuantizedFacings = 32; public readonly int QuantizedFacings = 32;
public readonly WRange Cordon = new WRange(5120); public readonly WRange Cordon = new WRange(5120);
[ActorReference]
[Desc("Actor to spawn when the aircraft first enter the map")]
public readonly string FlareActor = null;
[Desc("Amount of time to keep the flare alive after the aircraft have finished attacking")]
public readonly int FlareRemoveDelay = 25;
[ActorReference] [ActorReference]
[Desc("Actor to spawn when the aircraft start attacking")] [Desc("Actor to spawn when the aircraft start attacking")]
public readonly string CameraActor = null; public readonly string CameraActor = null;
@@ -68,7 +61,6 @@ namespace OpenRA.Mods.RA
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024; var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024; var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
Actor flare = null;
Actor camera = null; Actor camera = null;
Beacon beacon = null; Beacon beacon = null;
var aircraftInRange = new Dictionary<Actor, bool>(); var aircraftInRange = new Dictionary<Actor, bool>();
@@ -104,7 +96,7 @@ namespace OpenRA.Mods.RA
{ {
aircraftInRange[a] = false; aircraftInRange[a] = false;
// Remove the camera and flare when the final plane leaves the target area // Remove the camera when the final plane leaves the target area
if (!aircraftInRange.Any(kv => kv.Value)) if (!aircraftInRange.Any(kv => kv.Value))
{ {
if (camera != null) if (camera != null)
@@ -113,27 +105,12 @@ namespace OpenRA.Mods.RA
camera.QueueActivity(new RemoveSelf()); camera.QueueActivity(new RemoveSelf());
} }
if (flare != null) camera = null;
{
flare.QueueActivity(new Wait(info.FlareRemoveDelay));
flare.QueueActivity(new RemoveSelf());
}
camera = flare = null;
} }
}; };
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
if (info.FlareActor != null)
{
flare = w.CreateActor(info.FlareActor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
}
var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound; var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
Sound.Play(notification); Sound.Play(notification);

View File

@@ -1,59 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class SpyPlanePowerInfo : SupportPowerInfo
{
public readonly int RevealTime = 6; // seconds
public override object Create(ActorInitializer init) { return new SpyPlanePower(init.self,this); }
}
class SpyPlanePower : SupportPower
{
public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var enterCell = self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom);
var altitude = self.World.Map.Rules.Actors["u2"].Traits.Get<PlaneInfo>().CruiseAltitude;
var plane = self.World.CreateActor("u2", new TypeDictionary
{
new CenterPositionInit(self.World.Map.CenterOfCell(enterCell) + new WVec(WRange.Zero, WRange.Zero, altitude)),
new OwnerInit(self.Owner),
new FacingInit(self.World.Map.FacingBetween(enterCell, order.TargetLocation, 0))
});
plane.CancelActivity();
plane.QueueActivity(new Fly(plane, Target.FromCell(self.World, order.TargetLocation)));
plane.QueueActivity(new CallFunc(() => plane.World.AddFrameEndTask( w =>
{
var camera = w.CreateActor("camera", new TypeDictionary
{
new LocationInit( order.TargetLocation ),
new OwnerInit( self.Owner ),
});
camera.QueueActivity(new Wait(25 * ((SpyPlanePowerInfo)Info).RevealTime));
camera.QueueActivity(new RemoveSelf());
})));
plane.QueueActivity(new FlyOffMap());
plane.QueueActivity(new RemoveSelf());
}
}
}

View File

@@ -282,6 +282,27 @@ namespace OpenRA.Utility
node.Key = "ParachuteSequence"; node.Key = "ParachuteSequence";
} }
// SpyPlanePower was removed (use AirstrikePower instead)
if (engineVersion < 20140707)
{
if (depth == 1 && node.Key == "SpyPlanePower")
{
node.Key = "AirstrikePower";
var revealTime = 6 * 25;
var revealNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "RevealTime");
if (revealNode != null)
{
revealTime = int.Parse(revealNode.Value.Value) * 25;
node.Value.Nodes.Remove(revealNode);
}
node.Value.Nodes.Add(new MiniYamlNode("CameraActor", new MiniYaml("camera")));
node.Value.Nodes.Add(new MiniYamlNode("CameraRemoveDelay", new MiniYaml(revealTime.ToString())));
node.Value.Nodes.Add(new MiniYamlNode("UnitType", new MiniYaml("u2")));
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
} }
} }

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@@ -991,7 +991,6 @@ Rules:
IncomingSound: enemya.aud IncomingSound: enemya.aud
UnitType: a10 UnitType: a10
DisplayBeacon: True DisplayBeacon: True
BeaconDuration: -1
BeaconPoster: airstrike BeaconPoster: airstrike
DisplayRadarPing: True DisplayRadarPing: True
CameraActor: camera CameraActor: camera

View File

@@ -435,7 +435,6 @@ HQ:
IncomingSound: enemya.aud IncomingSound: enemya.aud
UnitType: a10 UnitType: a10
DisplayBeacon: True DisplayBeacon: True
BeaconDuration: -1
BeaconPoster: airstrike BeaconPoster: airstrike
DisplayRadarPing: True DisplayRadarPing: True
CameraActor: camera CameraActor: camera
@@ -550,7 +549,6 @@ TMPL:
IncomingSound: nuke1.aud IncomingSound: nuke1.aud
MissileWeapon: atomic MissileWeapon: atomic
DisplayBeacon: True DisplayBeacon: True
BeaconDuration: -1
BeaconPoster: atomic BeaconPoster: atomic
DisplayRadarPing: True DisplayRadarPing: True
CameraActor: camera CameraActor: camera

View File

@@ -60,7 +60,6 @@ PALACEA:
UnitType: orni.bomber UnitType: orni.bomber
SelectTargetSound: SelectTargetSound:
DisplayBeacon: True DisplayBeacon: True
BeaconDuration: -1
CameraActor: camera CameraActor: camera
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:

View File

@@ -98,7 +98,6 @@ PALACEH:
SpawnOffset: -512,1c171,0 SpawnOffset: -512,1c171,0
DisplayBeacon: True DisplayBeacon: True
DisplayRadarPing: True DisplayRadarPing: True
BeaconDuration: -1
CameraActor: camera CameraActor: camera
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:

View File

@@ -89,7 +89,6 @@ PALACEO:
UnitType: orni.bomber UnitType: orni.bomber
SelectTargetSound: SelectTargetSound:
DisplayBeacon: True DisplayBeacon: True
BeaconDuration: -1
CameraActor: camera CameraActor: camera
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:

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@@ -341,6 +341,7 @@ U2:
RenderUnit: RenderUnit:
WithShadow: WithShadow:
IronCurtainable: IronCurtainable:
AttackBomber:
-Selectable: -Selectable:
-GainsExperience: -GainsExperience:
Contrail@1: Contrail@1:

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@@ -251,7 +251,10 @@ powerproxy.parabombs:
AllowMultiple: yes AllowMultiple: yes
UnitType: badr.bomber UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud SelectTargetSound: slcttgt1.aud
FlareActor: flare QuantizedFacings: 8
DisplayBeacon: True
BeaconPoster: pbmbicon
CameraActor: camera
powerproxy.sonarpulse: powerproxy.sonarpulse:
SonarPulsePower: SonarPulsePower:

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@@ -37,7 +37,6 @@ MSLO:
SpawnOffset: 0,427,0 SpawnOffset: 0,427,0
DisplayTimer: True DisplayTimer: True
DisplayBeacon: True DisplayBeacon: True
BeaconDuration: -1
DisplayRadarPing: True DisplayRadarPing: True
BeaconPoster: atomicon BeaconPoster: atomicon
CameraActor: camera CameraActor: camera
@@ -891,13 +890,19 @@ AFLD:
Produces: Plane Produces: Plane
Reservable: Reservable:
IronCurtainable: IronCurtainable:
SpyPlanePower: AirstrikePower:
Icon: spyplane Icon: spyplane
ChargeTime: 180 ChargeTime: 180
Description: Spy Plane Description: Spy Plane
LongDesc: Reveals an area of the map\nand cloaked enemy units. LongDesc: Reveals an area of the map\nand cloaked enemy units.
SelectTargetSound: slcttgt1.aud SelectTargetSound: slcttgt1.aud
EndChargeSound: spypln1.aud EndChargeSound: spypln1.aud
CameraActor: camera
CameraRemoveDelay: 150
UnitType: u2
QuantizedFacings: 8
DisplayBeacon: True
BeaconPoster: camicon
ParatroopersPower: ParatroopersPower:
Icon: paratroopers Icon: paratroopers
ChargeTime: 360 ChargeTime: 360

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@@ -129,6 +129,14 @@ beacon:
Start: 0 Start: 0
Length: * Length: *
Offset: 0,-42 Offset: 0,-42
pbmbicon: lores-pbmbicon
Start: 0
Length: *
Offset: 0,-42
camicon: lores-camicon
Start: 0
Length: *
Offset: 0,-42
clock: beaconclock clock: beaconclock
Start: 0 Start: 0
Length: * Length: *