Rebalance Invulnerability and Chronoshift.

This commit is contained in:
Paul Chote
2010-12-01 18:43:12 +13:00
parent 971287e989
commit fa84cfb26e
3 changed files with 10 additions and 10 deletions

View File

@@ -21,8 +21,8 @@ namespace OpenRA.Mods.RA
{
class IronCurtainPowerInfo : SupportPowerInfo
{
public readonly float Duration = 0f;
public readonly int Range = 2; // Range in cells
public readonly int Duration = 10; // Seconds
public readonly int Range = 1; // Range in cells
public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
}
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
Sound.Play("ironcur9.aud", Game.CellSize * order.TargetLocation);
foreach (var target in UnitsInRange(order.TargetLocation))
target.Trait<IronCurtainable>().Activate(target, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
target.Trait<IronCurtainable>().Activate(target, (Info as IronCurtainPowerInfo).Duration * 25);
FinishActivate();
}