Rebalance Invulnerability and Chronoshift.
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@@ -20,8 +20,8 @@ namespace OpenRA.Mods.RA
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{
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{
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class ChronoshiftPowerInfo : SupportPowerInfo
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class ChronoshiftPowerInfo : SupportPowerInfo
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{
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{
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public readonly int Range = 2; // Range in cells
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public readonly int Range = 1; // Range in cells
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public readonly int Duration = 30;
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public readonly int Duration = 30; // Seconds
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public readonly bool KillCargo = true;
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public readonly bool KillCargo = true;
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public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
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public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA
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if (cs.CanChronoshiftTo(target, targetCell))
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if (cs.CanChronoshiftTo(target, targetCell))
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target.Trait<Chronoshiftable>().Teleport(target,
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target.Trait<Chronoshiftable>().Teleport(target,
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targetCell,
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targetCell,
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(int)((Info as ChronoshiftPowerInfo).Duration * 25 * 60),
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(Info as ChronoshiftPowerInfo).Duration * 25,
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(Info as ChronoshiftPowerInfo).KillCargo,
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(Info as ChronoshiftPowerInfo).KillCargo,
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chronosphere);
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chronosphere);
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}
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}
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@@ -21,8 +21,8 @@ namespace OpenRA.Mods.RA
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{
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{
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class IronCurtainPowerInfo : SupportPowerInfo
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class IronCurtainPowerInfo : SupportPowerInfo
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{
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{
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public readonly float Duration = 0f;
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public readonly int Duration = 10; // Seconds
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public readonly int Range = 2; // Range in cells
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public readonly int Range = 1; // Range in cells
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public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
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public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
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}
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}
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
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Sound.Play("ironcur9.aud", Game.CellSize * order.TargetLocation);
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Sound.Play("ironcur9.aud", Game.CellSize * order.TargetLocation);
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foreach (var target in UnitsInRange(order.TargetLocation))
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foreach (var target in UnitsInRange(order.TargetLocation))
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target.Trait<IronCurtainable>().Activate(target, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
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target.Trait<IronCurtainable>().Activate(target, (Info as IronCurtainPowerInfo).Duration * 25);
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FinishActivate();
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FinishActivate();
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}
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}
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@@ -38,20 +38,20 @@ Player:
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Image: warpicon
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Image: warpicon
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ChargeTime: 2
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ChargeTime: 2
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Description: Chronoshift
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Description: Chronoshift
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LongDesc: Temporarily teleports a vehicle across \nthe map.
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LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
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Prerequisites: PDOX
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Prerequisites: PDOX
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SelectTargetSound: slcttgt1.aud
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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EndChargeSound: chrordy1.aud
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Duration: 2
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Duration: 30
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KillCargo: yes
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KillCargo: yes
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IronCurtainPower:
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IronCurtainPower:
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Image: infxicon
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Image: infxicon
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ChargeTime: 2
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ChargeTime: 2
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Description: Invulnerability
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Description: Invulnerability
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LongDesc: Makes a single unit invulnerable for 30 seconds.
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LongDesc: Makes a group of units invulnerable\nfor 10 seconds.
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Prerequisites: IRON
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Prerequisites: IRON
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Duration: .5
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Duration: 10
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SpyPlanePower:
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SpyPlanePower:
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Image: smigicon
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Image: smigicon
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ChargeTime: 3
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ChargeTime: 3
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