actually care for the map music switch
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@@ -131,7 +131,8 @@ namespace OpenRA.Mods.RA.Missions
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public static void PlayMissionMusic()
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public static void PlayMissionMusic()
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{
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{
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if (!Rules.InstalledMusic.Any()) return;
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if (!Rules.InstalledMusic.Any() || !Game.Settings.Sound.MapMusic)
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return;
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Game.ConnectionStateChanged += StopMusic;
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Game.ConnectionStateChanged += StopMusic;
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PlayMusic();
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PlayMusic();
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}
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}
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