Emit e6,e1 on sell.
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@@ -210,9 +210,8 @@
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Queue: Building
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Queue: Building
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RenderBuilding:
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RenderBuilding:
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DeadBuildingState:
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DeadBuildingState:
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# FrozenUnderFog:
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
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ActorTypes: e6,e1
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MustBeDestroyed:
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MustBeDestroyed:
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GivesExperience:
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GivesExperience:
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CaptureNotification@GDI:
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CaptureNotification@GDI:
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