impose the hack on WALLs, not everything-else
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@@ -28,6 +28,8 @@ namespace OpenRA.Traits
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public WarheadInfo Warhead;
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public int Damage;
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public DamageState DamageState;
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public ExtendedDamageState ExtendedDamageState; // for 3,4-state stuff
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public bool DamageStateChanged;
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public bool ExtendedDamageStateChanged;
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}
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}
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@@ -144,28 +144,9 @@ namespace OpenRA.Traits
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return b != null && b.self.IsInWorld && b.self.Info.Traits.Get<BridgeInfo>().Long;
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}
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// HACK because paul broke the world with his extended damage states... :(
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static DamageState MapDamageState(DamageState ds)
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{
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switch (ds)
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{
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case DamageState.Normal:
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case DamageState.ThreeQuarter:
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return DamageState.Normal;
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case DamageState.Half:
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case DamageState.Quarter:
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return DamageState.Half;
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case DamageState.Dead:
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default:
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return DamageState.Dead;
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}
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}
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void UpdateState()
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{
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var ds = MapDamageState(self.GetDamageState());
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var ds = self.GetDamageState();
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if (!self.Info.Traits.Get<BridgeInfo>().Long)
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{
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state = (int)ds;
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@@ -44,22 +44,22 @@ namespace OpenRA.Traits
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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if (!e.ExtendedDamageStateChanged) return;
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switch (e.DamageState)
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switch (e.ExtendedDamageState)
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{
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case DamageState.Normal:
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case ExtendedDamageState.Normal:
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seqName = "idle";
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break;
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case DamageState.ThreeQuarter:
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case ExtendedDamageState.ThreeQuarter:
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if (damageStates >= 4)
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seqName = "minor-damaged-idle";
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break;
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case DamageState.Half:
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case ExtendedDamageState.Half:
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seqName = "damaged-idle";
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
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break;
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case DamageState.Quarter:
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case ExtendedDamageState.Quarter:
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if (damageStates >= 3)
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{
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seqName = "critical-idle";
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@@ -27,7 +27,8 @@ using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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public enum DamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
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public enum DamageState { Normal, Half, Dead };
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public enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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@@ -18,13 +18,6 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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public class WallInfo : StatelessTraitInfo<Wall> {}
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