impose the hack on WALLs, not everything-else

This commit is contained in:
Chris Forbes
2010-03-27 10:05:01 +13:00
parent dd6f61a29f
commit faa8f54e7c
6 changed files with 33 additions and 41 deletions

View File

@@ -27,7 +27,8 @@ using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
public enum DamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
public enum DamageState { Normal, Half, Dead };
public enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray };