impose the hack on WALLs, not everything-else
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@@ -18,13 +18,6 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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public class WallInfo : StatelessTraitInfo<Wall> {}
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