Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact
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46
OpenRA.Game/Effects/DelayedImpact.cs
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46
OpenRA.Game/Effects/DelayedImpact.cs
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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{
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public class DelayedImpact : IEffect
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{
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readonly Target target;
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readonly Actor firedBy;
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readonly IEnumerable<int> damageModifiers;
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readonly IWarhead wh;
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int delay;
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public DelayedImpact(int delay, IWarhead wh, Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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this.wh = wh;
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this.delay = delay;
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this.target = target;
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this.firedBy = firedBy;
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this.damageModifiers = damageModifiers;
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}
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public void Tick(World world)
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{
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if (--delay <= 0)
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world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, firedBy, damageModifiers); });
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
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}
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}
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@@ -159,11 +159,10 @@ namespace OpenRA.GameRules
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{
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var wh = warhead; // force the closure to bind to the current warhead
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Action a = () => wh.DoImpact(target, firedBy, damageModifiers);
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if (wh.Delay > 0)
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firedBy.World.AddFrameEndTask(w => w.Add(new DelayedAction(wh.Delay, a)));
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firedBy.World.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, firedBy, damageModifiers)));
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else
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a();
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wh.DoImpact(target, firedBy, damageModifiers);
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}
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}
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}
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@@ -103,6 +103,7 @@
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<Compile Include="Download.cs" />
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<Compile Include="Effects\AsyncAction.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\DelayedImpact.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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