ProductionQueue notifications now optional.
This commit is contained in:
@@ -33,33 +33,45 @@ FACT:
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Factions: gdi
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Group: Building
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@NodBuilding:
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Type: Building.Nod
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Factions: nod
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Group: Building
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@GDIDefense:
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Type: Defence.GDI
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Factions: gdi
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Group: Defence
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@NodDefense:
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Type: Defence.Nod
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Factions: nod
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Group: Defence
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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BaseBuilding:
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ProductionBar@BuildingGDI:
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ProductionType: Building.GDI
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@@ -301,7 +313,12 @@ PYLE:
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Type: Infantry.GDI
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Group: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -20
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@@ -346,7 +363,12 @@ HAND:
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Type: Infantry.Nod
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Group: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -20
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@@ -399,8 +421,11 @@ AFLD:
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Type: Vehicle.Nod
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Group: Vehicle
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LowPowerSlowdown: 3
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ReadyAudio:
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -40
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@@ -452,7 +477,12 @@ WEAP:
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Type: Vehicle.GDI
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Group: Vehicle
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -40
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@@ -497,13 +527,23 @@ HPAD:
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Factions: gdi
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Group: Aircraft
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Factions: nod
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Group: Aircraft
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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ProductionBar@Nod:
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@@ -97,7 +97,12 @@ BIO:
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Type: Biolab
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Group: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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RallyPoint:
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Offset: -1,-1
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