ProductionQueue notifications now optional.
This commit is contained in:
@@ -52,12 +52,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Notification played when production is complete.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string ReadyAudio = "UnitReady";
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public readonly string ReadyAudio = null;
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[Desc("Notification played when you can't train another actor",
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"when the build limit exceeded or the exit is jammed.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string BlockedAudio = "NoBuild";
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public readonly string BlockedAudio = null;
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[Desc("Notification played when you can't queue another actor",
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"when the queue length limit is exceeded.",
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@@ -66,15 +66,15 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Notification played when user clicks on the build palette icon.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string QueuedAudio = "Training";
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public readonly string QueuedAudio = null;
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[Desc("Notification played when player right-clicks on the build palette icon.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string OnHoldAudio = "OnHold";
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public readonly string OnHoldAudio = null;
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[Desc("Notification played when player right-clicks on a build palette icon that is already on hold.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string CancelledAudio = "Cancelled";
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public readonly string CancelledAudio = null;
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public virtual object Create(ActorInitializer init) { return new ProductionQueue(init, init.Self.Owner.PlayerActor, this); }
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@@ -33,33 +33,45 @@ FACT:
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Factions: gdi
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Group: Building
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@NodBuilding:
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Type: Building.Nod
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Factions: nod
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Group: Building
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LowPowerSlowdown: 2
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@GDIDefense:
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Type: Defence.GDI
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Factions: gdi
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Group: Defence
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@NodDefense:
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Type: Defence.Nod
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Factions: nod
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Group: Defence
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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BaseBuilding:
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ProductionBar@BuildingGDI:
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ProductionType: Building.GDI
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@@ -301,7 +313,12 @@ PYLE:
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Type: Infantry.GDI
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Group: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -20
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@@ -346,7 +363,12 @@ HAND:
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Type: Infantry.Nod
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Group: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -20
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@@ -399,8 +421,11 @@ AFLD:
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Type: Vehicle.Nod
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Group: Vehicle
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LowPowerSlowdown: 3
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ReadyAudio:
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -40
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@@ -452,7 +477,12 @@ WEAP:
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Type: Vehicle.GDI
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Group: Vehicle
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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Power:
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Amount: -40
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@@ -497,13 +527,23 @@ HPAD:
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Factions: gdi
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Group: Aircraft
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Factions: nod
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Group: Aircraft
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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ProductionBar@Nod:
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@@ -97,7 +97,12 @@ BIO:
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Type: Biolab
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Group: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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RallyPoint:
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Offset: -1,-1
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@@ -12,29 +12,41 @@ Player:
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Type: Building
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BuildDurationModifier: 250
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: BuildingReady
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BlockedAudio: NoRoom
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildDurationModifier: 250
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoRoom
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildDurationModifier: 250
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: UnitReady
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BlockedAudio: NoRoom
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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ClassicProductionQueue@Armor:
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Type: Armor
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BuildDurationModifier: 250
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: UnitReady
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BlockedAudio: NoRoom
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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ClassicProductionQueue@Starport:
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Type: Starport
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@@ -42,21 +54,27 @@ Player:
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LowPowerSlowdown: 1
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BlockedAudio: NoRoom
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QueuedAudio: OrderPlaced
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ReadyAudio:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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BuildDurationModifier: 312
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: UnitReady
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BlockedAudio: NoRoom
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
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Type: Upgrade
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BuildDurationModifier: 250
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LowPowerSlowdown: 1
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QueuedAudio: Upgrading
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ReadyAudio: NewOptions
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BlockedAudio: NoRoom
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QueuedAudio: Upgrading
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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@@ -11,40 +11,63 @@ Player:
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ClassicProductionQueue@Building:
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Type: Building
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Defense:
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Type: Defense
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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BuildTimeSpeedReduction: 100, 75, 60, 50
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerSlowdown: 3
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Ship:
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Type: Ship
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: UnitReady
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BlockedAudio: NoBuild
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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@@ -13,40 +13,51 @@ Player:
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Type: Building
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio:
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BlockedAudio:
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LimitedAudio: BuildingInProgress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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BlockedAudio:
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ReadyAudio: UnitReady
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Infantry:
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Type: Infantry
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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BlockedAudio:
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ReadyAudio: UnitReady
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Air:
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Type: Air
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BuildDurationModifier: 120
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LowPowerSlowdown: 3
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BlockedAudio:
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ReadyAudio: UnitReady
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LimitedAudio: BuildingInProgress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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