Move towards extraction LZ if einstein isn't in the world.
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@@ -179,7 +179,16 @@ namespace OpenRA.Mods.RA.Missions
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{
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var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this?
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Activity innerActivity;
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if (einstein != null && einstein.IsInWorld)
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{
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innerActivity = new Attack(Target.FromActor(einstein), 3);
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}
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else
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{
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innerActivity = new Move.Move(extractionLZ.Location, 3);
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}
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, innerActivity));
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}
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}
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