made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
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@@ -42,7 +42,7 @@ namespace OpenRa
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// stash it
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replacedTiles[new int2(x, y)] = w.Map.MapTiles[x, y].image;
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// remove the tile from the actual map
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w.Map.MapTiles[x, y].tile = 0xff;
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w.Map.MapTiles[x, y].tile = 0xfffe;
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w.Map.MapTiles[x, y].image = 0;
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}
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}
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