From faf9f7cede929573783f1dae7e8c772826373fd7 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 3 Jun 2017 18:50:06 +0200 Subject: [PATCH] Change Explodes.Weapon default to null FieldLoader.Require makes the default pointless, so it makes more sense to change it to null. --- OpenRA.Mods.Common/Traits/Explodes.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Explodes.cs b/OpenRA.Mods.Common/Traits/Explodes.cs index 4bf48df680..8196bd1d99 100644 --- a/OpenRA.Mods.Common/Traits/Explodes.cs +++ b/OpenRA.Mods.Common/Traits/Explodes.cs @@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits public class ExplodesInfo : ConditionalTraitInfo, Requires { [WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")] - public readonly string Weapon = "UnitExplode"; + public readonly string Weapon = null; [WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")] public readonly string EmptyWeapon = "UnitExplode";