Rename remaining Stance references to PlayerRelationship.
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@@ -131,7 +131,7 @@ namespace OpenRA.Mods.Common.Graphics
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Color GetHealthColor(IHealth health)
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{
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if (Game.Settings.Game.UsePlayerStanceColors)
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return actor.Owner.PlayerStanceColor(actor);
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return actor.Owner.PlayerRelationshipColor(actor);
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return health.DamageState == DamageState.Critical ? Color.Red :
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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