Rename remaining Stance references to PlayerRelationship.
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@@ -117,11 +117,11 @@ namespace OpenRA.Mods.Common.Traits
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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var stance = target.Owner.RelationshipWith(self.Owner);
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if (!info.TargetRelationships.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
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var relationship = target.Owner.RelationshipWith(self.Owner);
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if (!info.TargetRelationships.HasRelationship(relationship) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
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return false;
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if (!info.ForceTargetRelationships.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
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if (!info.ForceTargetRelationships.HasRelationship(relationship) && modifiers.HasModifier(TargetModifiers.ForceAttack))
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return false;
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return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
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@@ -129,11 +129,11 @@ namespace OpenRA.Mods.Common.Traits
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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var stance = target.Owner.RelationshipWith(self.Owner);
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if (!info.TargetRelationships.HasStance(stance) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
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var relationship = target.Owner.RelationshipWith(self.Owner);
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if (!info.TargetRelationships.HasRelationship(relationship) && !modifiers.HasModifier(TargetModifiers.ForceAttack))
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return false;
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if (!info.ForceTargetRelationships.HasStance(stance) && modifiers.HasModifier(TargetModifiers.ForceAttack))
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if (!info.ForceTargetRelationships.HasRelationship(relationship) && modifiers.HasModifier(TargetModifiers.ForceAttack))
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return false;
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return target.Info.TraitInfos<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
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