Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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@@ -74,8 +74,7 @@ namespace OpenRA.Mods.RA.Buildings
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public void Render( WorldRenderer wr )
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{
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var cliprect = Game.viewport.ShroudBounds( world );
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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var cliprect = Game.viewport.WorldBounds(world);
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foreach (var kv in tiles)
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{
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if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
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