diff --git a/OpenRA.Mods.RA/Parachutable.cs b/OpenRA.Mods.RA/Parachutable.cs index ecf932d76e..6a2e8264e7 100644 --- a/OpenRA.Mods.RA/Parachutable.cs +++ b/OpenRA.Mods.RA/Parachutable.cs @@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA [Desc("If we land on invalid terrain for my actor type should we be killed?")] public readonly bool KilledOnImpassableTerrain = true; - public readonly string GroundImpactSound = "squishy2.aud"; + public readonly string GroundImpactSound = "squish2.aud"; public readonly string GroundCorpseSequence = "corpse"; public readonly string GroundCorpsePalette = "effect"; diff --git a/mods/ts/rules/infantry.yaml b/mods/ts/rules/infantry.yaml index 577bb2e9e7..a1ea5e7d01 100644 --- a/mods/ts/rules/infantry.yaml +++ b/mods/ts/rules/infantry.yaml @@ -94,7 +94,7 @@ WEEDGUY: Health: HP: 130 CrushableInfantry: - CrushSound: squish2.aud + CrushSound: squishy2.aud Armament: Weapon: FireballLauncher LocalOffset: 85,0,384 @@ -121,7 +121,7 @@ MEDIC: Health: HP: 125 CrushableInfantry: - CrushSound: squish2.aud + CrushSound: squishy2.aud Armament: Weapon: Heal AttackFrontal: @@ -221,7 +221,7 @@ GHOST: Weapon: LtRail LocalOffset: 85,0,384 CrushableInfantry: - CrushSound: squish2.aud + CrushSound: squishy2.aud AttackFrontal: C4Demolition: C4Delay: 45 @@ -303,7 +303,6 @@ CYBORG: BuildPaletteOrder: 50 Owner: nod -CrushableInfantry: - CrushSound: squish2.aud Selectable: Bounds: 14,30,0,-7 Voice: Cyborg @@ -337,7 +336,6 @@ CYC2: BuildPaletteOrder: 50 Owner: nod -CrushableInfantry: - CrushSound: squish2.aud Selectable: Bounds: 14,30,0,-7 Voice: CyborgCommando