use explosion *names*, not *numbers* like RA.
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@@ -30,7 +30,8 @@ namespace OpenRA.GameRules
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public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
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public readonly float[] Verses = { 1, 1, 1, 1, 1 }; // damage vs each armortype
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public readonly bool Ore = false; // can this damage ore?
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public readonly int Explosion = 0; // explosion effect to use
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public readonly string Explosion = null; // explosion effect to use
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public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
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public readonly string SmudgeType = null; // type of smudge to apply
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly int InfDeath = 0; // infantry death animation to use
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