Add .vxl support to the asset browser.

This commit is contained in:
Matthias Mailänder
2020-09-27 13:36:04 +02:00
committed by Paul Chote
parent 9d181e88d2
commit fb20479379
6 changed files with 354 additions and 7 deletions

View File

@@ -43,10 +43,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
string currentFilename;
IReadOnlyPackage currentPackage;
Sprite[] currentSprites;
IModel currentVoxel;
VqaPlayerWidget player = null;
bool isVideoLoaded = false;
bool isLoadError = false;
int currentFrame;
WRot modelOrientation;
[ObjectCreator.UseCtor]
public AssetBrowserLogic(Widget widget, Action onExit, ModData modData, World world, Dictionary<string, MiniYaml> logicArgs)
@@ -79,13 +81,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
spriteWidget.GetSprite = () => currentSprites != null ? currentSprites[currentFrame] : null;
currentPalette = spriteWidget.Palette;
spriteWidget.GetPalette = () => currentPalette;
spriteWidget.IsVisible = () => !isVideoLoaded && !isLoadError;
spriteWidget.IsVisible = () => !isVideoLoaded && !isLoadError && currentSprites != null;
}
var playerWidget = panel.GetOrNull<VqaPlayerWidget>("PLAYER");
if (playerWidget != null)
playerWidget.IsVisible = () => isVideoLoaded && !isLoadError;
var modelWidget = panel.GetOrNull<ModelWidget>("VOXEL");
if (modelWidget != null)
{
modelWidget.GetVoxel = () => currentVoxel;
currentPalette = modelWidget.Palette;
modelWidget.GetPalette = () => currentPalette;
modelWidget.GetPlayerPalette = () => currentPalette;
modelWidget.GetRotation = () => modelOrientation;
modelWidget.IsVisible = () => !isVideoLoaded && !isLoadError && currentVoxel != null;
}
var errorLabelWidget = panel.GetOrNull("ERROR");
if (errorLabelWidget != null)
errorLabelWidget.IsVisible = () => isLoadError;
@@ -210,6 +223,46 @@ namespace OpenRA.Mods.Common.Widgets.Logic
prevButton.IsVisible = () => !isVideoLoaded;
}
var voxelContainer = panel.GetOrNull("VOXEL_SELECTOR");
if (voxelContainer != null)
voxelContainer.IsVisible = () => currentVoxel != null;
var rollSlider = panel.GetOrNull<SliderWidget>("ROLL_SLIDER");
if (rollSlider != null)
{
rollSlider.OnChange += x =>
{
var roll = (int)x;
modelOrientation = modelOrientation.WithRoll(new WAngle(roll));
};
rollSlider.GetValue = () => modelOrientation.Roll.Angle;
}
var pitchSlider = panel.GetOrNull<SliderWidget>("PITCH_SLIDER");
if (pitchSlider != null)
{
pitchSlider.OnChange += x =>
{
var pitch = (int)x;
modelOrientation = modelOrientation.WithPitch(new WAngle(pitch));
};
pitchSlider.GetValue = () => modelOrientation.Pitch.Angle;
}
var yawSlider = panel.GetOrNull<SliderWidget>("YAW_SLIDER");
if (yawSlider != null)
{
yawSlider.OnChange += x =>
{
var yaw = (int)x;
modelOrientation = modelOrientation.WithYaw(new WAngle(yaw));
};
yawSlider.GetValue = () => modelOrientation.Yaw.Angle;
}
var assetBrowserModData = modData.Manifest.Get<AssetBrowser>();
allowedExtensions = assetBrowserModData.SupportedExtensions;
@@ -342,12 +395,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return true;
}
currentSprites = world.Map.Rules.Sequences.SpriteCache[prefix + filename];
currentFrame = 0;
if (frameSlider != null)
if (Path.GetExtension(filename.ToLowerInvariant()) == ".vxl")
{
frameSlider.MaximumValue = (float)currentSprites.Length - 1;
frameSlider.Ticks = currentSprites.Length;
var voxelName = Path.GetFileNameWithoutExtension(filename);
currentVoxel = world.ModelCache.GetModel(voxelName);
currentSprites = null;
}
else
{
currentSprites = world.Map.Rules.Sequences.SpriteCache[prefix + filename];
currentFrame = 0;
if (frameSlider != null)
{
frameSlider.MaximumValue = (float)currentSprites.Length - 1;
frameSlider.Ticks = currentSprites.Length;
}
currentVoxel = null;
}
}
catch (Exception ex)

View File

@@ -0,0 +1,217 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ModelWidget : Widget
{
public string Palette = "terrain";
public string PlayerPalette = "player";
public string NormalsPalette = "normals";
public string ShadowPalette = "shadow";
public float Scale = 12f;
public int LightPitch = 142;
public int LightYaw = 682;
public float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
public float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
public WRot Rotation = WRot.None;
public WAngle CameraAngle = WAngle.FromDegrees(40);
public Func<string> GetPalette;
public Func<string> GetPlayerPalette;
public Func<string> GetNormalsPalette;
public Func<string> GetShadowPalette;
public Func<float[]> GetLightAmbientColor;
public Func<float[]> GetLightDiffuseColor;
public Func<float> GetScale;
public Func<int> GetLightPitch;
public Func<int> GetLightYaw;
public Func<IModel> GetVoxel;
public Func<WRot> GetRotation;
public Func<WAngle> GetCameraAngle;
public int2 IdealPreviewSize { get; private set; }
protected readonly WorldRenderer WorldRenderer;
IFinalizedRenderable renderable;
[ObjectCreator.UseCtor]
public ModelWidget(WorldRenderer worldRenderer)
{
GetPalette = () => Palette;
GetPlayerPalette = () => PlayerPalette;
GetNormalsPalette = () => NormalsPalette;
GetShadowPalette = () => ShadowPalette;
GetLightAmbientColor = () => LightAmbientColor;
GetLightDiffuseColor = () => LightDiffuseColor;
GetScale = () => Scale;
GetRotation = () => Rotation;
GetLightPitch = () => LightPitch;
GetLightYaw = () => LightYaw;
GetCameraAngle = () => CameraAngle;
WorldRenderer = worldRenderer;
}
protected ModelWidget(ModelWidget other)
: base(other)
{
Palette = other.Palette;
GetPalette = other.GetPalette;
GetVoxel = other.GetVoxel;
WorldRenderer = other.WorldRenderer;
}
public override Widget Clone()
{
return new ModelWidget(this);
}
IModel cachedVoxel;
string cachedPalette;
string cachedPlayerPalette;
string cachedNormalsPalette;
string cachedShadowPalette;
float cachedScale;
WRot cachedRotation;
float[] cachedLightAmbientColor = new float[] { 0, 0, 0 };
float[] cachedLightDiffuseColor = new float[] { 0, 0, 0 };
int cachedLightPitch;
int cachedLightYaw;
WAngle cachedCameraAngle;
PaletteReference paletteReference;
PaletteReference paletteReferencePlayer;
PaletteReference paletteReferenceNormals;
PaletteReference paletteReferenceShadow;
public override void Draw()
{
if (renderable == null)
return;
renderable.Render(WorldRenderer);
}
public override void PrepareRenderables()
{
var voxel = GetVoxel();
var palette = GetPalette();
var playerPalette = GetPlayerPalette();
var normalsPalette = GetNormalsPalette();
var shadowPalette = GetShadowPalette();
var scale = GetScale();
var rotation = GetRotation();
var lightAmbientColor = GetLightAmbientColor();
var lightDiffuseColor = GetLightDiffuseColor();
var lightPitch = GetLightPitch();
var lightYaw = GetLightYaw();
var cameraAngle = GetCameraAngle();
if (voxel == null || palette == null)
return;
if (voxel != cachedVoxel)
cachedVoxel = voxel;
if (palette != cachedPalette)
{
if (string.IsNullOrEmpty(palette) && string.IsNullOrEmpty(playerPalette))
return;
var paletteName = string.IsNullOrEmpty(palette) ? playerPalette : palette;
paletteReference = WorldRenderer.Palette(paletteName);
cachedPalette = paletteName;
}
if (playerPalette != cachedPlayerPalette)
{
paletteReferencePlayer = WorldRenderer.Palette(playerPalette);
cachedPlayerPalette = playerPalette;
}
if (normalsPalette != cachedNormalsPalette)
{
paletteReferenceNormals = WorldRenderer.Palette(normalsPalette);
cachedNormalsPalette = normalsPalette;
}
if (shadowPalette != cachedShadowPalette)
{
paletteReferenceShadow = WorldRenderer.Palette(shadowPalette);
cachedShadowPalette = shadowPalette;
}
if (scale != cachedScale)
cachedScale = scale;
if (rotation != cachedRotation)
cachedRotation = rotation;
if (lightPitch != cachedLightPitch)
cachedLightPitch = lightPitch;
if (lightYaw != cachedLightYaw)
cachedLightYaw = lightYaw;
if (cachedLightAmbientColor[0] != lightAmbientColor[0] || cachedLightAmbientColor[1] != lightAmbientColor[1] || cachedLightAmbientColor[2] != lightAmbientColor[2])
cachedLightAmbientColor = lightAmbientColor;
if (cachedLightDiffuseColor[0] != lightDiffuseColor[0] || cachedLightDiffuseColor[1] != lightDiffuseColor[1] || cachedLightDiffuseColor[2] != lightDiffuseColor[2])
cachedLightDiffuseColor = lightDiffuseColor;
if (cameraAngle != cachedCameraAngle)
cachedCameraAngle = cameraAngle;
if (cachedVoxel == null)
return;
var animation = new ModelAnimation(
cachedVoxel,
() => WVec.Zero,
() => cachedRotation,
() => false,
() => 0,
true);
var animations = new ModelAnimation[] { animation };
ModelPreview preview = new ModelPreview(
new ModelAnimation[] { animation }, WVec.Zero, 0,
cachedScale,
new WAngle(cachedLightPitch),
new WAngle(cachedLightYaw),
cachedLightAmbientColor,
cachedLightDiffuseColor,
cachedCameraAngle,
paletteReference,
paletteReferenceNormals,
paletteReferenceShadow);
var screenBounds = animation.ScreenBounds(WPos.Zero, WorldRenderer, scale);
IdealPreviewSize = new int2(screenBounds.Width, screenBounds.Height);
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
var camera = new WRot(WAngle.Zero, cachedCameraAngle - new WAngle(256), new WAngle(256));
var modelRenderable = new UIModelRenderable(
animations, WPos.Zero, origin, 0, camera, scale,
WRot.None, cachedLightAmbientColor, cachedLightDiffuseColor,
paletteReferencePlayer, paletteReferenceNormals, paletteReferenceShadow);
renderable = modelRenderable.PrepareRender(WorldRenderer);
}
}
}