test unchanged miniyaml rules only once

This commit is contained in:
Matthias Mailänder
2015-08-04 14:04:48 +02:00
parent 6a1f7fd55a
commit fb22c9a1e5
14 changed files with 123 additions and 50 deletions

View File

@@ -19,20 +19,25 @@ namespace OpenRA.Mods.Common.Lint
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
if (map != null && !map.RuleDefinitions.Any())
return;
var rules = map == null ? Game.ModData.DefaultRules : map.Rules;
// ProvidesPrerequisite allows arbitrary prereq definitions
var customPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
var customPrereqs = rules.Actors.SelectMany(a => a.Value.Traits
.WithInterface<ProvidesPrerequisiteInfo>().Select(p => p.Prerequisite ?? a.Value.Name));
// ProvidesTechPrerequisite allows arbitrary prereq definitions
// (but only one group at a time during gameplay)
var techPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
var techPrereqs = rules.Actors.SelectMany(a => a.Value.Traits
.WithInterface<ProvidesTechPrerequisiteInfo>())
.SelectMany(p => p.Prerequisites);
var providedPrereqs = customPrereqs.Concat(techPrereqs);
// TODO: this check is case insensitive while the real check in-game is not
foreach (var i in map.Rules.Actors)
foreach (var i in rules.Actors)
{
var bi = i.Value.Traits.GetOrDefault<BuildableInfo>();
if (bi != null)