diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 95ec47962d..162cda1eff 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -231,7 +231,7 @@ DeathTypes: BulletDeath: 1 SmallExplosionDeath: 2 - HeadshotDeath: 3 #not used by any warhead; TODO: check what should use this type and add it! + HeadshotDeath: 3 FireDeath: 5 WithDeathAnimation@explosion: DeathSequencePalette: effect diff --git a/mods/ts/weapons/smallguns.yaml b/mods/ts/weapons/smallguns.yaml index be30617a4f..a720f1a7b6 100644 --- a/mods/ts/weapons/smallguns.yaml +++ b/mods/ts/weapons/smallguns.yaml @@ -263,5 +263,4 @@ Sniper: Light: 5 Heavy: 5 Concrete: 5 - DamageTypes: Prone100Percent, TriggerProne, BulletDeath - + DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath