#6030 regression fix. Added EffectivenessAgainst <= 0 check to IsvalidAgainst for Warhead.
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@@ -58,6 +58,10 @@ namespace OpenRA.GameRules
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public bool IsValidAgainst(Actor victim, Actor firedBy)
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{
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// If this warhead is ineffective against the target, then it is not a valid target
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if (EffectivenessAgainst(victim.Info) <= 0f)
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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return InTargetList(victim, firedBy, ValidTargets) &&
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!InTargetList(victim, firedBy, InvalidTargets);
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@@ -79,6 +83,10 @@ namespace OpenRA.GameRules
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public bool IsValidAgainst(FrozenActor victim, Actor firedBy)
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{
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// If this warhead is ineffective against the target, then it is not a valid target
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if (EffectivenessAgainst(victim.Info) <= 0f)
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return false;
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// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
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return InTargetList(victim, firedBy, ValidTargets) &&
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!InTargetList(victim, firedBy, InvalidTargets);
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