Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map

Generate frozen actor renderables for all map-placed actors.
This commit is contained in:
Matthias Mailänder
2016-04-23 16:26:27 +02:00
7 changed files with 26 additions and 9 deletions

View File

@@ -20,8 +20,6 @@ namespace OpenRA.Mods.Common.Traits
[Desc("This actor will remain visible (but not updated visually) under fog, once discovered.")]
public class FrozenUnderFogInfo : ITraitInfo, Requires<BuildingInfo>, IDefaultVisibilityInfo
{
public readonly bool StartsRevealed = false;
[Desc("Players with these stances can always see the actor.")]
public readonly Stance AlwaysVisibleStances = Stance.Ally;
@@ -55,8 +53,9 @@ namespace OpenRA.Mods.Common.Traits
var map = init.World.Map;
// Spawned actors (e.g. building husks) shouldn't be revealed
startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>();
// Explore map-placed actors if the "Explore Map" option is enabled
var exploredMap = !init.World.LobbyInfo.GlobalSettings.Shroud;
startsRevealed = exploredMap && init.Contains<SpawnedByMapInit>() && !init.Contains<HiddenUnderFogInit>();
var footprintCells = FootprintUtils.Tiles(init.Self).ToList();
footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();
}
@@ -142,4 +141,6 @@ namespace OpenRA.Mods.Common.Traits
return IsVisible(self, self.World.RenderPlayer) || isRendering ? r : SpriteRenderable.None;
}
}
public class HiddenUnderFogInit : IActorInit { }
}

View File

@@ -140,6 +140,9 @@ namespace OpenRA.Mods.Common.Traits.Render
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
UpdateNeighbours(self);
// Set the initial animation frame before the render tick (for frozen actor previews)
self.World.AddFrameEndTask(_ => DefaultAnimation.Tick());
}
static void UpdateNeighbours(Actor self)

View File

@@ -37,6 +37,7 @@ namespace OpenRA.Mods.Common.Traits
var initDict = actorReference.InitDict;
initDict.Add(new SkipMakeAnimsInit());
initDict.Add(new SpawnedByMapInit(kv.Key));
var actor = world.CreateActor(actorReference.Type, initDict);
Actors[kv.Key] = actor;
LastMapActorID = actor.ActorID;
@@ -45,4 +46,14 @@ namespace OpenRA.Mods.Common.Traits
}
public class SkipMakeAnimsInit : IActorInit, ISuppressInitExport { }
public class SpawnedByMapInit : IActorInit<string>, ISuppressInitExport
{
public readonly string Name;
public SpawnedByMapInit(string name) { Name = name; }
public string Value(World world)
{
return Name;
}
}
}