Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map

Generate frozen actor renderables for all map-placed actors.
This commit is contained in:
Matthias Mailänder
2016-04-23 16:26:27 +02:00
7 changed files with 26 additions and 9 deletions

View File

@@ -518,7 +518,6 @@
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
StartsRevealed: true
^CivBuildingHusk:
Inherits@1: ^SpriteActor
@@ -532,7 +531,6 @@
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
StartsRevealed: true
ScriptTriggers:
^TechBuilding:
@@ -571,7 +569,6 @@
Palette: terrain
WithSpriteBody:
FrozenUnderFog:
StartsRevealed: true
ScriptTriggers:
^Wall:

View File

@@ -521,7 +521,6 @@
Name: Civilian Building
GenericVisibility: None
FrozenUnderFog:
StartsRevealed: true
^FakeBuilding:
Inherits: ^Building

View File

@@ -607,7 +607,6 @@
RadarColorFromTerrain:
Terrain: Tiberium
FrozenUnderFog:
StartsRevealed: true
SeedsResource:
ResourceType: Tiberium
Interval: 55