ignore spectators for readiness check
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@@ -53,6 +53,16 @@ namespace OpenRA.Mods.RA.Server
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return true;
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}
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void CheckAutoStart(S server, Connection conn, Session.Client client)
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{
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var actualPlayers = server.conns
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.Select(c => server.GetClient(c))
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.Where(c => c.Slot != null);
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if (actualPlayers.Count() > 0 && actualPlayers.All(c => c.State == Session.ClientState.Ready))
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InterpretCommand(server, conn, client, "startgame");
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}
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public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
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{
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if (!ValidateCommand(server, conn, client, cmd))
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@@ -74,8 +84,7 @@ namespace OpenRA.Mods.RA.Server
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server.SyncLobbyInfo();
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if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
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InterpretCommand(server, conn, client, "startgame");
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CheckAutoStart(server, conn, client);
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return true;
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}},
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@@ -114,6 +123,8 @@ namespace OpenRA.Mods.RA.Server
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S.SyncClientToPlayerReference(client, server.Map.Players[s]);
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server.SyncLobbyInfo();
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CheckAutoStart(server, conn, client);
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return true;
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}},
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{ "spectate",
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