move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
This commit is contained in:
100
OpenRA.Mods.RA/Render/RenderBuilding.cs
Executable file
100
OpenRA.Mods.RA/Render/RenderBuilding.cs
Executable file
@@ -0,0 +1,100 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class RenderBuildingInfo : RenderSimpleInfo
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{
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public readonly bool HasMakeAnimation = true;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init.self);}
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}
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public class RenderBuilding : RenderSimple, INotifyDamage, INotifySold
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{
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public RenderBuilding( Actor self )
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: this( self, () => 0 )
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{
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}
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public RenderBuilding(Actor self, Func<int> baseFacing)
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: base(self, baseFacing)
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{
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if( Game.skipMakeAnims || !self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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anim.PlayThen( "idle", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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else
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anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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}
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void Complete( Actor self )
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{
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anim.PlayRepeating( GetPrefix(self) + "idle" );
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foreach( var x in self.traits.WithInterface<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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}
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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anim.PlayThen(GetPrefix(self) + name,
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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var hasSequence = anim.HasSequence(GetPrefix(self) + name);
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anim.PlayBackwardsThen(hasSequence ? GetPrefix(self) + name : name,
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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}
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public virtual void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged)
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return;
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switch( e.DamageState )
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{
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case DamageState.Normal:
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anim.ReplaceAnim("idle");
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break;
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case DamageState.Half:
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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case DamageState.Dead:
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self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), "building", false)));
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break;
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}
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}
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public void Selling( Actor self )
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{
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if( !Game.skipMakeAnims && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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anim.PlayBackwardsThen( "make", null );
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foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
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}
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public void Sold(Actor self) {}
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}
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}
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44
OpenRA.Mods.RA/Render/RenderBuildingCharge.cs
Executable file
44
OpenRA.Mods.RA/Render/RenderBuildingCharge.cs
Executable file
@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingChargeInfo : RenderBuildingInfo
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{
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public readonly string ChargeAudio = "tslachg2.aud";
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public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init.self); }
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}
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/* used for tesla */
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public class RenderBuildingCharge : RenderBuilding
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{
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public RenderBuildingCharge(Actor self)
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: base(self)
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{
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}
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public void PlayCharge(Actor self)
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{
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Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
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anim.PlayThen(GetPrefix(self) + "active",
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() => anim.PlayRepeating(GetPrefix(self) + "idle"));
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}
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}
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}
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43
OpenRA.Mods.RA/Render/RenderBuildingOre.cs
Executable file
43
OpenRA.Mods.RA/Render/RenderBuildingOre.cs
Executable file
@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
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* This file is part of OpenRA.
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*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingOreInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingOre(init.self); }
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}
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class RenderBuildingOre : RenderBuilding, INotifyBuildComplete
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{
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public RenderBuildingOre(Actor self)
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: base(self)
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{
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}
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public void BuildingComplete( Actor self )
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{
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anim.PlayFetchIndex( "idle",
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() => (int)( 4.9 * self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() ) );
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}
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}
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}
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58
OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
Executable file
58
OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
Executable file
@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
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* This file is part of OpenRA.
|
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*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingTurretedInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init.self); }
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}
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class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
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{
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public RenderBuildingTurreted(Actor self)
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: base(self, () => self.traits.Get<Turreted>().turretFacing)
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{
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}
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public void BuildingComplete( Actor self )
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{
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anim.Play( "idle" );
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}
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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switch (e.DamageState)
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{
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case DamageState.Normal:
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anim.Play( "idle" );
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break;
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case DamageState.Half:
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anim.Play( "damaged-idle" );
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
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}
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}
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}
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}
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127
OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Executable file
127
OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Executable file
@@ -0,0 +1,127 @@
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingWallInfo : RenderBuildingInfo
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{
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public readonly int DamageStates = 2;
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init.self); }
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}
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class RenderBuildingWall : RenderBuilding
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{
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string seqName;
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int adjacentWalls = 0;
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public RenderBuildingWall(Actor self)
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: base(self)
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{
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seqName = "idle";
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anim.PlayFetchIndex(seqName, () => adjacentWalls);
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}
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enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
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ExtendedDamageState GetExtendedState( Actor self, int damage )
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{
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var effectiveHealth = self.Health + damage;
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if (effectiveHealth <= 0)
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return ExtendedDamageState.Dead;
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if (effectiveHealth < self.GetMaxHP() * self.World.Defaults.ConditionRed)
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return ExtendedDamageState.Quarter;
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if (effectiveHealth < self.GetMaxHP() * self.World.Defaults.ConditionYellow)
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return ExtendedDamageState.Half;
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if (effectiveHealth < self.GetMaxHP() * 0.75)
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return ExtendedDamageState.ThreeQuarter;
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return ExtendedDamageState.Normal;
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}
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public override void Damaged(Actor self, AttackInfo e)
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{
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var oldState = GetExtendedState(self, e.Damage);
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var newState = GetExtendedState(self, 0);
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var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
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|
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if (oldState == newState) return;
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|
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switch (newState)
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{
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case ExtendedDamageState.Normal:
|
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seqName = "idle";
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break;
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case ExtendedDamageState.ThreeQuarter:
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if (numStates >= 4)
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seqName = "minor-damaged-idle";
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break;
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case ExtendedDamageState.Half:
|
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seqName = "damaged-idle";
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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break;
|
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case ExtendedDamageState.Quarter:
|
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if (numStates >= 3)
|
||||
{
|
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seqName = "critical-idle";
|
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
||||
}
|
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break;
|
||||
}
|
||||
|
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anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
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}
|
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|
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bool hasTicked = false;
|
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public override void Tick(Actor self)
|
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{
|
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base.Tick(self);
|
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|
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if (!hasTicked)
|
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{
|
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var oneCell = new float2(Game.CellSize, Game.CellSize);
|
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var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
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.Where(a => a.Info == self.Info && a != self);
|
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|
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foreach (var w in adjWalls)
|
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{
|
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w.traits.Get<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
|
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AddAdjacentWall(self.Location, w.Location);
|
||||
}
|
||||
hasTicked = true;
|
||||
}
|
||||
}
|
||||
|
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void AddAdjacentWall(int2 location, int2 otherLocation)
|
||||
{
|
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if (otherLocation == location + new int2(0, -1)) adjacentWalls |= 1;
|
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if (otherLocation == location + new int2(+1, 0)) adjacentWalls |= 2;
|
||||
if (otherLocation == location + new int2(0, +1)) adjacentWalls |= 4;
|
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if (otherLocation == location + new int2(-1, 0)) adjacentWalls |= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
90
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Executable file
90
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Executable file
@@ -0,0 +1,90 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new RenderWarFactory(init.self); }
|
||||
}
|
||||
|
||||
class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
|
||||
{
|
||||
public Animation roof;
|
||||
[Sync]
|
||||
bool isOpen;
|
||||
|
||||
string GetPrefix(Actor self)
|
||||
{
|
||||
return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
|
||||
}
|
||||
|
||||
public RenderWarFactory(Actor self)
|
||||
{
|
||||
roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
{
|
||||
roof.Play( GetPrefix(self) + "idle-top" );
|
||||
self.traits.Get<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 2 } );
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (isOpen && !self.World.WorldActor.traits.Get<UnitInfluence>()
|
||||
.GetUnitsAt(((1f/Game.CellSize) * self.CenterLocation).ToInt2()).Any())
|
||||
{
|
||||
isOpen = false;
|
||||
roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));
|
||||
}
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.DamageStateChanged) return;
|
||||
switch (e.DamageState)
|
||||
{
|
||||
case DamageState.Normal:
|
||||
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
|
||||
break;
|
||||
case DamageState.Half:
|
||||
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UnitProduced(Actor self, Actor other)
|
||||
{
|
||||
roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true);
|
||||
}
|
||||
|
||||
public void Selling( Actor self )
|
||||
{
|
||||
self.traits.Get<RenderSimple>().anims.Remove( "roof" );
|
||||
}
|
||||
|
||||
public void Sold( Actor self ) { }
|
||||
}
|
||||
}
|
||||
38
OpenRA.Mods.RA/Render/RenderFlare.cs
Executable file
38
OpenRA.Mods.RA/Render/RenderFlare.cs
Executable file
@@ -0,0 +1,38 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderFlareInfo : RenderSimpleInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderFlare(init.self); }
|
||||
}
|
||||
|
||||
class RenderFlare : RenderSimple
|
||||
{
|
||||
public RenderFlare(Actor self)
|
||||
: base(self, () => 0)
|
||||
{
|
||||
anim.PlayThen("open", () => anim.PlayRepeating("idle"));
|
||||
}
|
||||
}
|
||||
}
|
||||
99
OpenRA.Mods.RA/Render/RenderInfantry.cs
Executable file
99
OpenRA.Mods.RA/Render/RenderInfantry.cs
Executable file
@@ -0,0 +1,99 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderInfantryInfo : RenderSimpleInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self); }
|
||||
}
|
||||
|
||||
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
|
||||
{
|
||||
public RenderInfantry(Actor self)
|
||||
: base(self, () => self.traits.Get<Unit>().Facing)
|
||||
{
|
||||
anim.Play("stand");
|
||||
}
|
||||
|
||||
bool ChooseMoveAnim(Actor self)
|
||||
{
|
||||
if (!(self.GetCurrentActivity() is Move))
|
||||
return false;
|
||||
|
||||
var mobile = self.traits.Get<Mobile>();
|
||||
if (float2.WithinEpsilon(self.CenterLocation, Util.CenterOfCell(mobile.toCell), 2)) return false;
|
||||
|
||||
var seq = IsProne(self) ? "crawl" : "run";
|
||||
|
||||
if (anim.CurrentSequence.Name != seq)
|
||||
anim.PlayRepeating(seq);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool inAttack = false;
|
||||
bool IsProne(Actor self)
|
||||
{
|
||||
var takeCover = self.traits.GetOrDefault<TakeCover>();
|
||||
return takeCover != null && takeCover.IsProne;
|
||||
}
|
||||
|
||||
public void Attacking(Actor self)
|
||||
{
|
||||
inAttack = true;
|
||||
|
||||
var seq = IsProne(self) ? "prone-shoot" : "shoot";
|
||||
|
||||
if (anim.HasSequence(seq))
|
||||
anim.PlayThen(seq, () => inAttack = false);
|
||||
else if (anim.HasSequence("heal"))
|
||||
anim.PlayThen("heal", () => inAttack = false);
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
if (inAttack) return;
|
||||
if (ChooseMoveAnim(self)) return;
|
||||
|
||||
/* todo: idle anims, etc */
|
||||
|
||||
if (IsProne(self))
|
||||
anim.PlayFetchIndex("crawl", () => 0); /* what a hack. */
|
||||
else
|
||||
anim.Play("stand");
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
|
||||
Sound.PlayVoice("Die", self);
|
||||
self.World.AddFrameEndTask(w => w.Add(new Corpse(self, death)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50
OpenRA.Mods.RA/Render/RenderSpy.cs
Executable file
50
OpenRA.Mods.RA/Render/RenderSpy.cs
Executable file
@@ -0,0 +1,50 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderSpyInfo : RenderInfantryInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderSpy(init.self); }
|
||||
}
|
||||
|
||||
class RenderSpy : RenderInfantry, IRenderModifier
|
||||
{
|
||||
public RenderSpy(Actor self) : base(self) { }
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
return r;
|
||||
|
||||
return r.Select(a => a.WithPalette(self.World.LocalPlayer.Palette));
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
anim.ChangeImage(self.Owner == self.World.LocalPlayer ? GetImage(self) : "e1");
|
||||
base.Tick(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
61
OpenRA.Mods.RA/Render/RenderUnit.cs
Executable file
61
OpenRA.Mods.RA/Render/RenderUnit.cs
Executable file
@@ -0,0 +1,61 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public class RenderUnitInfo : RenderSimpleInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
|
||||
}
|
||||
|
||||
public class RenderUnit : RenderSimple, INotifyDamage
|
||||
{
|
||||
public RenderUnit(Actor self)
|
||||
: base(self, () => self.traits.Get<Unit>().Facing)
|
||||
{
|
||||
anim.Play("idle");
|
||||
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
|
||||
}
|
||||
|
||||
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
|
||||
{
|
||||
anim.PlayThen(newAnim, () => { anim.Play("idle"); if (after != null) after(); });
|
||||
}
|
||||
|
||||
bool isSmoking;
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.DamageState != DamageState.Half) return;
|
||||
if (isSmoking) return;
|
||||
|
||||
isSmoking = true;
|
||||
var smoke = anims[ "smoke" ].Animation;
|
||||
smoke.PlayThen( "idle",
|
||||
() => smoke.PlayThen( "loop",
|
||||
() => smoke.PlayBackwardsThen( "end",
|
||||
() => isSmoking = false ) ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
48
OpenRA.Mods.RA/Render/RenderUnitReload.cs
Executable file
48
OpenRA.Mods.RA/Render/RenderUnitReload.cs
Executable file
@@ -0,0 +1,48 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderUnitReloadInfo : RenderUnitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.self); }
|
||||
}
|
||||
|
||||
class RenderUnitReload : RenderUnit
|
||||
{
|
||||
public RenderUnitReload(Actor self)
|
||||
: base(self) { }
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
var isAttacking = self.GetCurrentActivity() is Attack;
|
||||
|
||||
var attack = self.traits.GetOrDefault<AttackBase>();
|
||||
|
||||
if (attack != null)
|
||||
anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
|
||||
+ (isAttacking ? "aim" : "idle"));
|
||||
base.Tick(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
77
OpenRA.Mods.RA/Render/RenderUnitRotor.cs
Executable file
77
OpenRA.Mods.RA/Render/RenderUnitRotor.cs
Executable file
@@ -0,0 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderUnitRotorInfo : RenderUnitInfo
|
||||
{
|
||||
public readonly int[] PrimaryOffset = { 0, 0 };
|
||||
public readonly int[] SecondaryOffset = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderUnitRotor(init.self); }
|
||||
}
|
||||
|
||||
class RenderUnitRotor : RenderUnit
|
||||
{
|
||||
public Animation rotorAnim, secondRotorAnim;
|
||||
|
||||
public RenderUnitRotor( Actor self )
|
||||
: base(self)
|
||||
{
|
||||
var unit = self.traits.Get<Unit>();
|
||||
var info = self.Info.Traits.Get<RenderUnitRotorInfo>();
|
||||
|
||||
rotorAnim = new Animation(GetImage(self));
|
||||
rotorAnim.PlayRepeating("rotor");
|
||||
anims.Add( "rotor_1", new AnimationWithOffset(
|
||||
rotorAnim,
|
||||
() => Combat.GetTurretPosition( self, unit, info.PrimaryOffset, 0 ),
|
||||
null ) { ZOffset = 1 } );
|
||||
|
||||
if (info.SecondaryOffset == null) return;
|
||||
|
||||
secondRotorAnim = new Animation(GetImage(self));
|
||||
secondRotorAnim.PlayRepeating( "rotor2" );
|
||||
anims.Add( "rotor_2", new AnimationWithOffset(
|
||||
secondRotorAnim,
|
||||
() => Combat.GetTurretPosition(self, unit, info.SecondaryOffset, 0),
|
||||
null) { ZOffset = 1 });
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
{
|
||||
base.Tick(self);
|
||||
|
||||
var unit = self.traits.Get<Unit>();
|
||||
|
||||
var isFlying = unit.Altitude > 0;
|
||||
|
||||
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
|
||||
return;
|
||||
|
||||
rotorAnim.ReplaceAnim(isFlying ? "rotor" : "slow-rotor");
|
||||
if (secondRotorAnim != null)
|
||||
secondRotorAnim.ReplaceAnim(isFlying ? "rotor2" : "slow-rotor2");
|
||||
}
|
||||
}
|
||||
}
|
||||
48
OpenRA.Mods.RA/Render/RenderUnitSpinner.cs
Executable file
48
OpenRA.Mods.RA/Render/RenderUnitSpinner.cs
Executable file
@@ -0,0 +1,48 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderUnitSpinnerInfo : RenderUnitInfo
|
||||
{
|
||||
public readonly int[] Offset = { 0, 0 };
|
||||
public override object Create(ActorInitializer init) { return new RenderUnitSpinner(init.self); }
|
||||
}
|
||||
|
||||
class RenderUnitSpinner : RenderUnit
|
||||
{
|
||||
public RenderUnitSpinner( Actor self )
|
||||
: base(self)
|
||||
{
|
||||
var unit = self.traits.Get<Unit>();
|
||||
var info = self.Info.Traits.Get<RenderUnitSpinnerInfo>();
|
||||
|
||||
var spinnerAnim = new Animation( GetImage(self) );
|
||||
spinnerAnim.PlayRepeating( "spinner" );
|
||||
anims.Add( "spinner", new AnimationWithOffset(
|
||||
spinnerAnim,
|
||||
() => Combat.GetTurretPosition( self, unit, info.Offset, 0 ),
|
||||
null ) { ZOffset = 1 } );
|
||||
}
|
||||
}
|
||||
}
|
||||
68
OpenRA.Mods.RA/Render/RenderUnitTurreted.cs
Executable file
68
OpenRA.Mods.RA/Render/RenderUnitTurreted.cs
Executable file
@@ -0,0 +1,68 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderUnitTurretedInfo : RenderUnitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); }
|
||||
}
|
||||
|
||||
class RenderUnitTurreted : RenderUnit
|
||||
{
|
||||
public RenderUnitTurreted(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
var unit = self.traits.Get<Unit>();
|
||||
var turreted = self.traits.Get<Turreted>();
|
||||
var attack = self.traits.GetOrDefault<AttackBase>();
|
||||
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
|
||||
|
||||
var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing );
|
||||
turretAnim.Play( "turret" );
|
||||
|
||||
if( attackInfo.PrimaryOffset != null )
|
||||
anims.Add("turret_1", new AnimationWithOffset(
|
||||
turretAnim,
|
||||
() => Combat.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil),
|
||||
null) { ZOffset = 1 });
|
||||
|
||||
if (attackInfo.SecondaryOffset != null)
|
||||
anims.Add("turret_2", new AnimationWithOffset(
|
||||
turretAnim,
|
||||
() => Combat.GetTurretPosition(self, unit, attackInfo.SecondaryOffset, attack.secondaryRecoil),
|
||||
null) { ZOffset = 1 });
|
||||
|
||||
if( attackInfo.MuzzleFlash )
|
||||
{
|
||||
var muzzleFlash = new Animation( GetImage(self), () => self.traits.Get<Turreted>().turretFacing );
|
||||
muzzleFlash.PlayFetchIndex( "muzzle",
|
||||
() => (int)( attack.primaryRecoil * 5.9f ) ); /* hack: recoil can be 1.0f, but don't overflow into next anim */
|
||||
anims.Add( "muzzle_flash", new AnimationWithOffset(
|
||||
muzzleFlash,
|
||||
() => Combat.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil),
|
||||
() => attack.primaryRecoil <= 0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user