move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
This commit is contained in:
61
OpenRA.Mods.RA/Render/RenderUnit.cs
Executable file
61
OpenRA.Mods.RA/Render/RenderUnit.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class RenderUnitInfo : RenderSimpleInfo
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{
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public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
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}
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public class RenderUnit : RenderSimple, INotifyDamage
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{
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public RenderUnit(Actor self)
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: base(self, () => self.traits.Get<Unit>().Facing)
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{
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anim.Play("idle");
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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}
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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{
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anim.PlayThen(newAnim, () => { anim.Play("idle"); if (after != null) after(); });
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}
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bool isSmoking;
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState != DamageState.Half) return;
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if (isSmoking) return;
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isSmoking = true;
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var smoke = anims[ "smoke" ].Animation;
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smoke.PlayThen( "idle",
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() => smoke.PlayThen( "loop",
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() => smoke.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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}
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}
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}
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