move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
This commit is contained in:
@@ -87,8 +87,6 @@
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\TechTreeCache.cs" />
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<Compile Include="Traits\Player\TechTreeCache.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Render\RenderBuilding.cs" />
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<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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@@ -189,7 +187,6 @@
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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@@ -83,11 +83,10 @@ namespace OpenRA.Traits
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.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( unit.Category ) )
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.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( unit.Category ) )
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.ToList();
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.ToList();
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var producer = producers.Where( x => x.Trait.IsPrimary ).Concat( producers )
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var producer = producers.Where( x => x.Trait.IsPrimary ).Concat( producers )
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.Select( x => x.Actor )
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.FirstOrDefault();
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.FirstOrDefault();
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if( producer != null )
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if( producer.Actor != null )
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producer.traits.Get<RenderBuilding>().PlayCustomAnim( producer, "build" );
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producer.Actor.traits.WithInterface<RenderSimple>().First().PlayCustomAnim( producer.Actor, "build" );
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}
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}
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static int GetNumBuildables(Player p)
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static int GetNumBuildables(Player p)
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@@ -72,6 +72,18 @@ namespace OpenRA.Traits
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a.Animation.Tick();
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a.Animation.Tick();
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}
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}
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protected virtual string GetPrefix(Actor self)
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{
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return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
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}
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public void PlayCustomAnim(Actor self, string name)
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{
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if (anim.HasSequence(name))
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anim.PlayThen(GetPrefix(self) + name,
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() => anim.PlayRepeating(GetPrefix(self) + "idle"));
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}
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public class AnimationWithOffset
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public class AnimationWithOffset
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{
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{
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public Animation Animation;
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public Animation Animation;
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@@ -16,14 +16,12 @@
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#endregion
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#endregion
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using System;
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using OpenRA.Mods.RA;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.Cnc
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namespace OpenRA.Mods.Cnc
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@@ -18,6 +18,7 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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@@ -19,7 +19,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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@@ -18,8 +18,10 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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class Leap : IActivity
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class Leap : IActivity
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@@ -19,6 +19,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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@@ -19,7 +19,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Linq;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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@@ -18,6 +18,7 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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@@ -19,7 +19,7 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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@@ -19,6 +19,7 @@
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#endregion
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#endregion
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using System;
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using System;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -22,6 +22,7 @@ using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -82,7 +82,10 @@
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<Compile Include="Hazardous.cs" />
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<Compile Include="Hazardous.cs" />
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<Compile Include="Player\ActorGroupProxy.cs" />
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<Compile Include="Player\ActorGroupProxy.cs" />
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<Compile Include="Aircraft.cs" />
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<Compile Include="Aircraft.cs" />
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<Compile Include="RenderUnitTurreted.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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<Compile Include="Render\RenderBuildingTurreted.cs" />
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<Compile Include="Render\RenderUnit.cs" />
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<Compile Include="Render\RenderUnitTurreted.cs" />
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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<Compile Include="AttackFrontal.cs" />
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<Compile Include="AttackFrontal.cs" />
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<Compile Include="AttackHeli.cs" />
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<Compile Include="AttackHeli.cs" />
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@@ -150,22 +153,22 @@
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<Compile Include="Passenger.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="Plane.cs" />
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<Compile Include="Plane.cs" />
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<Compile Include="ProductionSurround.cs" />
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<Compile Include="ProductionSurround.cs" />
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<Compile Include="RenderBuildingCharge.cs" />
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<Compile Include="Render\RenderBuildingCharge.cs" />
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<Compile Include="RenderBuildingOre.cs" />
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<Compile Include="Render\RenderBuildingOre.cs" />
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<Compile Include="RenderBuildingWall.cs" />
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<Compile Include="Render\RenderBuildingWall.cs" />
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<Compile Include="RenderBuildingWarFactory.cs" />
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<Compile Include="Render\RenderBuildingWarFactory.cs" />
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<Compile Include="RenderFlare.cs" />
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<Compile Include="Render\RenderFlare.cs" />
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<Compile Include="RenderInfantry.cs" />
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<Compile Include="Render\RenderInfantry.cs" />
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<Compile Include="RenderUnitReload.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="RenderUnitRotor.cs" />
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<Compile Include="Render\RenderUnitRotor.cs" />
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<Compile Include="RenderUnitSpinner.cs" />
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<Compile Include="Render\RenderUnitSpinner.cs" />
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<Compile Include="Repairable.cs" />
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<Compile Include="Repairable.cs" />
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<Compile Include="RepairsUnits.cs" />
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<Compile Include="RepairsUnits.cs" />
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<Compile Include="RequiresPower.cs" />
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<Compile Include="RequiresPower.cs" />
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<Compile Include="Mine.cs" />
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<Compile Include="Mine.cs" />
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<Compile Include="Minelayer.cs" />
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<Compile Include="Minelayer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RenderSpy.cs" />
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<Compile Include="Render\RenderSpy.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
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<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
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<Compile Include="Reservable.cs" />
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<Compile Include="Reservable.cs" />
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@@ -18,8 +18,9 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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15
OpenRA.Game/Traits/Render/RenderBuilding.cs → OpenRA.Mods.RA/Render/RenderBuilding.cs
Normal file → Executable file
15
OpenRA.Game/Traits/Render/RenderBuilding.cs → OpenRA.Mods.RA/Render/RenderBuilding.cs
Normal file → Executable file
@@ -20,8 +20,9 @@
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|
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using System;
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using System;
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using OpenRA.Effects;
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA.Render
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{
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{
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public class RenderBuildingInfo : RenderSimpleInfo
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public class RenderBuildingInfo : RenderSimpleInfo
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{
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{
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@@ -52,18 +53,6 @@ namespace OpenRA.Traits
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x.BuildingComplete( self );
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x.BuildingComplete( self );
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}
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}
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protected string GetPrefix(Actor self)
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{
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return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
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}
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public void PlayCustomAnim(Actor self, string name)
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{
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if (anim.HasSequence(name))
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anim.PlayThen(GetPrefix(self) + name,
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() => anim.PlayRepeating(GetPrefix(self) + "idle"));
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}
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|
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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{
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anim.PlayThen(GetPrefix(self) + name,
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anim.PlayThen(GetPrefix(self) + name,
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4
OpenRA.Mods.RA/RenderBuildingCharge.cs → OpenRA.Mods.RA/Render/RenderBuildingCharge.cs
Normal file → Executable file
4
OpenRA.Mods.RA/RenderBuildingCharge.cs → OpenRA.Mods.RA/Render/RenderBuildingCharge.cs
Normal file → Executable file
@@ -18,9 +18,7 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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|
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namespace OpenRA.Mods.RA
|
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{
|
{
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class RenderBuildingChargeInfo : RenderBuildingInfo
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class RenderBuildingChargeInfo : RenderBuildingInfo
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{
|
{
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2
OpenRA.Mods.RA/RenderBuildingOre.cs → OpenRA.Mods.RA/Render/RenderBuildingOre.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderBuildingOre.cs → OpenRA.Mods.RA/Render/RenderBuildingOre.cs
Normal file → Executable file
@@ -20,7 +20,7 @@
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|
|
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using OpenRA.Traits;
|
using OpenRA.Traits;
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|
|
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namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
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{
|
{
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class RenderBuildingOreInfo : RenderBuildingInfo
|
class RenderBuildingOreInfo : RenderBuildingInfo
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{
|
{
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4
OpenRA.Game/Traits/Render/RenderBuildingTurreted.cs → OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
Normal file → Executable file
4
OpenRA.Game/Traits/Render/RenderBuildingTurreted.cs → OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
Normal file → Executable file
@@ -18,7 +18,9 @@
|
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*/
|
*/
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#endregion
|
#endregion
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|
|
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namespace OpenRA.Traits
|
using OpenRA.Traits;
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|
|
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|
namespace OpenRA.Mods.RA.Render
|
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{
|
{
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class RenderBuildingTurretedInfo : RenderBuildingInfo
|
class RenderBuildingTurretedInfo : RenderBuildingInfo
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{
|
{
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3
OpenRA.Mods.RA/RenderBuildingWall.cs → OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Normal file → Executable file
3
OpenRA.Mods.RA/RenderBuildingWall.cs → OpenRA.Mods.RA/Render/RenderBuildingWall.cs
Normal file → Executable file
@@ -19,10 +19,9 @@
|
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#endregion
|
#endregion
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System;
|
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
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class RenderBuildingWallInfo : RenderBuildingInfo
|
class RenderBuildingWallInfo : RenderBuildingInfo
|
||||||
{
|
{
|
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2
OpenRA.Mods.RA/RenderBuildingWarFactory.cs → OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderBuildingWarFactory.cs → OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Normal file → Executable file
@@ -22,7 +22,7 @@ using System.Linq;
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|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
|
class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
|
||||||
{
|
{
|
||||||
2
OpenRA.Mods.RA/RenderFlare.cs → OpenRA.Mods.RA/Render/RenderFlare.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderFlare.cs → OpenRA.Mods.RA/Render/RenderFlare.cs
Normal file → Executable file
@@ -20,7 +20,7 @@
|
|||||||
|
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
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{
|
{
|
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class RenderFlareInfo : RenderSimpleInfo
|
class RenderFlareInfo : RenderSimpleInfo
|
||||||
{
|
{
|
||||||
2
OpenRA.Mods.RA/RenderInfantry.cs → OpenRA.Mods.RA/Render/RenderInfantry.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderInfantry.cs → OpenRA.Mods.RA/Render/RenderInfantry.cs
Normal file → Executable file
@@ -22,7 +22,7 @@ using OpenRA.Traits;
|
|||||||
using OpenRA.Traits.Activities;
|
using OpenRA.Traits.Activities;
|
||||||
using OpenRA.Mods.RA.Effects;
|
using OpenRA.Mods.RA.Effects;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
public class RenderInfantryInfo : RenderSimpleInfo
|
public class RenderInfantryInfo : RenderSimpleInfo
|
||||||
{
|
{
|
||||||
2
OpenRA.Mods.RA/RenderSpy.cs → OpenRA.Mods.RA/Render/RenderSpy.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderSpy.cs → OpenRA.Mods.RA/Render/RenderSpy.cs
Normal file → Executable file
@@ -22,7 +22,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderSpyInfo : RenderInfantryInfo
|
class RenderSpyInfo : RenderInfantryInfo
|
||||||
{
|
{
|
||||||
3
OpenRA.Game/Traits/Render/RenderUnit.cs → OpenRA.Mods.RA/Render/RenderUnit.cs
Normal file → Executable file
3
OpenRA.Game/Traits/Render/RenderUnit.cs → OpenRA.Mods.RA/Render/RenderUnit.cs
Normal file → Executable file
@@ -20,8 +20,9 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Traits
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
public class RenderUnitInfo : RenderSimpleInfo
|
public class RenderUnitInfo : RenderSimpleInfo
|
||||||
{
|
{
|
||||||
2
OpenRA.Mods.RA/RenderUnitReload.cs → OpenRA.Mods.RA/Render/RenderUnitReload.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderUnitReload.cs → OpenRA.Mods.RA/Render/RenderUnitReload.cs
Normal file → Executable file
@@ -21,7 +21,7 @@
|
|||||||
using OpenRA.Mods.RA.Activities;
|
using OpenRA.Mods.RA.Activities;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderUnitReloadInfo : RenderUnitInfo
|
class RenderUnitReloadInfo : RenderUnitInfo
|
||||||
{
|
{
|
||||||
2
OpenRA.Mods.RA/RenderUnitRotor.cs → OpenRA.Mods.RA/Render/RenderUnitRotor.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderUnitRotor.cs → OpenRA.Mods.RA/Render/RenderUnitRotor.cs
Normal file → Executable file
@@ -21,7 +21,7 @@
|
|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderUnitRotorInfo : RenderUnitInfo
|
class RenderUnitRotorInfo : RenderUnitInfo
|
||||||
{
|
{
|
||||||
2
OpenRA.Mods.RA/RenderUnitSpinner.cs → OpenRA.Mods.RA/Render/RenderUnitSpinner.cs
Normal file → Executable file
2
OpenRA.Mods.RA/RenderUnitSpinner.cs → OpenRA.Mods.RA/Render/RenderUnitSpinner.cs
Normal file → Executable file
@@ -21,7 +21,7 @@
|
|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderUnitSpinnerInfo : RenderUnitInfo
|
class RenderUnitSpinnerInfo : RenderUnitInfo
|
||||||
{
|
{
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA.Render
|
||||||
{
|
{
|
||||||
class RenderUnitTurretedInfo : RenderUnitInfo
|
class RenderUnitTurretedInfo : RenderUnitInfo
|
||||||
{
|
{
|
||||||
@@ -21,6 +21,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Mods.RA.Effects;
|
using OpenRA.Mods.RA.Effects;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Orders;
|
using OpenRA.Orders;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
|
|||||||
Reference in New Issue
Block a user