Move projectile palette definition from weapon to projectile effects

This commit is contained in:
reaperrr
2015-03-10 22:33:17 +01:00
parent c61dc48548
commit fb710f15bb
6 changed files with 23 additions and 22 deletions

View File

@@ -46,8 +46,6 @@ namespace OpenRA.GameRules
public readonly bool Charges = false;
public readonly string Palette = "effect";
[Desc("What types of targets are affected.")]
public readonly string[] ValidTargets = { "Ground", "Water" };