Move projectile palette definition from weapon to projectile effects
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly string Image = null;
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[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
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public readonly bool High = false;
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public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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public readonly WAngle[] Angle = { WAngle.Zero };
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@@ -158,7 +159,7 @@ namespace OpenRA.Mods.Common.Effects
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yield return r;
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}
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var palette = wr.Palette(args.Weapon.Palette);
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var palette = wr.Palette(info.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Effects
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public class GravityBombInfo : IProjectileInfo
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{
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public readonly string Image = null;
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public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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public readonly WRange Velocity = WRange.Zero;
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public readonly WRange Acceleration = new WRange(15);
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@@ -75,7 +76,7 @@ namespace OpenRA.Mods.Common.Effects
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yield return r;
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}
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var palette = wr.Palette(args.Weapon.Palette);
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var palette = wr.Palette(info.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Effects
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{
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class MissileInfo : IProjectileInfo
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{
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public readonly string Image = null;
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public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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[Desc("Projectile speed in WRange / tick")]
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public readonly WRange Speed = new WRange(8);
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[Desc("Maximum vertical pitch when changing altitude.")]
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@@ -30,13 +33,11 @@ namespace OpenRA.Mods.Common.Effects
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public readonly int Arm = 0;
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[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
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public readonly bool High = false;
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public readonly bool Shadow = false;
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public readonly string Trail = null;
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[Desc("Maximum offset at the maximum range")]
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public readonly WRange Inaccuracy = WRange.Zero;
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[Desc("Probability of locking onto and following target.")]
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public readonly int LockOnProbability = 100;
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public readonly string Image = null;
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[Desc("Rate of Turning")]
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public readonly int ROT = 5;
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[Desc("Explode when following the target longer than this.")]
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@@ -211,7 +212,7 @@ namespace OpenRA.Mods.Common.Effects
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yield return r;
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}
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var palette = wr.Palette(args.Weapon.Palette);
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var palette = wr.Palette(info.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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