Move projectile palette definition from weapon to projectile effects
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@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Effects
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public class GravityBombInfo : IProjectileInfo
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{
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public readonly string Image = null;
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public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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public readonly WRange Velocity = WRange.Zero;
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public readonly WRange Acceleration = new WRange(15);
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@@ -75,7 +76,7 @@ namespace OpenRA.Mods.Common.Effects
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yield return r;
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}
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var palette = wr.Palette(args.Weapon.Palette);
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var palette = wr.Palette(info.Palette);
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foreach (var r in anim.Render(pos, palette))
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yield return r;
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}
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