order validation; don't hold refs in local orders; etc
This commit is contained in:
@@ -11,23 +11,41 @@ namespace OpenRa.Game
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{
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{
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public readonly Player Player;
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public readonly Player Player;
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public readonly string OrderString;
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public readonly string OrderString;
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public readonly Actor Subject;
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readonly uint SubjectId;
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public readonly Actor TargetActor;
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readonly uint TargetActorId;
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public readonly int2 TargetLocation;
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public readonly int2 TargetLocation;
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public readonly string TargetString;
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public readonly string TargetString;
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public bool IsImmediate;
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public bool IsImmediate;
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public Actor Subject { get { return ActorFromUInt(SubjectId); } }
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public Actor TargetActor { get { return ActorFromUInt(TargetActorId); } }
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public Order(Player player, string orderString, Actor subject,
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public Order(Player player, string orderString, Actor subject,
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Actor targetActor, int2 targetLocation, string targetString)
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Actor targetActor, int2 targetLocation, string targetString)
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: this( player, orderString, UIntFromActor( subject ),
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UIntFromActor( targetActor ), targetLocation, targetString ) {}
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Order(Player player, string orderString, uint subjectId,
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uint targetActorId, int2 targetLocation, string targetString)
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{
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{
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this.Player = player;
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this.Player = player;
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this.OrderString = orderString;
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this.OrderString = orderString;
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this.Subject = subject;
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this.SubjectId = subjectId;
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this.TargetActor = targetActor;
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this.TargetActorId = targetActorId;
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this.TargetLocation = targetLocation;
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this.TargetLocation = targetLocation;
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this.TargetString = targetString;
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this.TargetString = targetString;
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}
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}
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public bool Validate()
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{
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if ((SubjectId != 0xffffffff) && Subject == null)
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return false;
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if ((TargetActorId != 0xffffffff) && TargetActor == null)
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return false;
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return true;
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}
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public byte[] Serialize()
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public byte[] Serialize()
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{
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{
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if (IsImmediate) /* chat, whatever */
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if (IsImmediate) /* chat, whatever */
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@@ -55,8 +73,8 @@ namespace OpenRa.Game
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w.Write( (byte)0xFF );
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w.Write( (byte)0xFF );
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w.Write( (uint)Player.Index );
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w.Write( (uint)Player.Index );
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w.Write(OrderString);
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w.Write(OrderString);
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w.Write(Subject == null ? 0xFFFFFFFF : Subject.ActorID);
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w.Write(SubjectId);
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w.Write(TargetActor == null ? 0xFFFFFFFF : TargetActor.ActorID);
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w.Write(TargetActorId);
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w.Write(TargetLocation.X);
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w.Write(TargetLocation.X);
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w.Write(TargetLocation.Y);
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w.Write(TargetLocation.Y);
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w.Write(TargetString != null);
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w.Write(TargetString != null);
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@@ -82,8 +100,8 @@ namespace OpenRa.Game
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{
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{
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var playerID = r.ReadUInt32();
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var playerID = r.ReadUInt32();
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var order = r.ReadString();
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var order = r.ReadString();
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var subject = ActorFromUInt(r.ReadUInt32());
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var subjectId = r.ReadUInt32();
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var targetActor = ActorFromUInt(r.ReadUInt32());
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var targetActorId = r.ReadUInt32();
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var targetLocation = new int2(r.ReadInt32(), 0);
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var targetLocation = new int2(r.ReadInt32(), 0);
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targetLocation.Y = r.ReadInt32();
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targetLocation.Y = r.ReadInt32();
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var targetString = null as string;
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var targetString = null as string;
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@@ -91,7 +109,7 @@ namespace OpenRa.Game
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targetString = r.ReadString();
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targetString = r.ReadString();
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return new Order( LookupPlayer(playerID),
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return new Order( LookupPlayer(playerID),
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order, subject, targetActor, targetLocation,
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order, subjectId, targetActorId, targetLocation,
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targetString);
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targetString);
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}
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}
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@@ -110,10 +128,16 @@ namespace OpenRa.Game
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}
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}
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}
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}
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static uint UIntFromActor(Actor a)
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{
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if (a == null) return 0xffffffff;
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return a.ActorID;
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}
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static Actor ActorFromUInt(uint aID)
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static Actor ActorFromUInt(uint aID)
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{
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{
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if (aID == 0xFFFFFFFF) return null;
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if (aID == 0xFFFFFFFF) return null;
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return Game.world.Actors.Where(x => x.ActorID == aID).First();
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return Game.world.Actors.SingleOrDefault(x => x.ActorID == aID);
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}
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}
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// Named constructors for Orders.
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// Named constructors for Orders.
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@@ -1,10 +1,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Traits;
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using IjwFramework.Types;
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using System.Diagnostics;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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@@ -12,6 +10,12 @@ namespace OpenRa.Game
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{
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{
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public static void ProcessOrder( Order order )
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public static void ProcessOrder( Order order )
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{
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{
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if (!order.Validate())
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{
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/* todo: log this if we care */
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return;
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}
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switch( order.OrderString )
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switch( order.OrderString )
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{
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{
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case "Move":
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case "Move":
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