Rename TechTreeCache -> TechTree
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@@ -12,7 +12,7 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeCacheInfo>
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public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeInfo>
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{
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public readonly bool RequiresPower = true;
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public readonly bool OneShot = false;
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@@ -62,7 +62,7 @@ namespace OpenRA.Traits
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effectivePrereq = Info.Prerequisites
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.Select(a => a.ToLowerInvariant()).ToArray();
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self.Trait<TechTreeCache>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
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self.Trait<TechTree>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
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}
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public void Tick(Actor self)
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@@ -101,7 +101,7 @@ namespace OpenRA.Traits
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return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
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// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
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var buildings = TechTreeCache.GatherBuildings(Owner);
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var buildings = TechTree.GatherBuildings(Owner);
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return effectivePrereq.All(a => buildings[a].Any(b => !b.Trait<Building>().Disabled));
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}
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