Rename TechTreeCache -> TechTree

This commit is contained in:
Paul Chote
2010-09-17 23:46:17 +12:00
committed by Chris Forbes
parent 08b25d10c1
commit fb90400524
8 changed files with 13 additions and 13 deletions

View File

@@ -12,7 +12,7 @@ using System.Linq;
namespace OpenRA.Traits
{
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeCacheInfo>
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeInfo>
{
public readonly bool RequiresPower = true;
public readonly bool OneShot = false;
@@ -62,7 +62,7 @@ namespace OpenRA.Traits
effectivePrereq = Info.Prerequisites
.Select(a => a.ToLowerInvariant()).ToArray();
self.Trait<TechTreeCache>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
self.Trait<TechTree>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
}
public void Tick(Actor self)
@@ -101,7 +101,7 @@ namespace OpenRA.Traits
return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
var buildings = TechTreeCache.GatherBuildings(Owner);
var buildings = TechTree.GatherBuildings(Owner);
return effectivePrereq.All(a => buildings[a].Any(b => !b.Trait<Building>().Disabled));
}