Rename TechTreeCache -> TechTree

This commit is contained in:
Paul Chote
2010-09-17 23:46:17 +12:00
committed by Chris Forbes
parent 08b25d10c1
commit fb90400524
8 changed files with 13 additions and 13 deletions

View File

@@ -83,7 +83,6 @@
<Compile Include="Traits\BaseBuilding.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\ChatEntryWidget.cs" />
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
@@ -228,6 +227,7 @@
<Compile Include="Traits\Armor.cs" />
<Compile Include="Graphics\CursorProvider.cs" />
<Compile Include="Traits\Player\PlayerProductionQueue.cs" />
<Compile Include="Traits\Player\TechTree.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -15,7 +15,7 @@ using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class PlayerProductionQueueInfo : ProductionQueueInfo, ITraitPrerequisite<TechTreeCacheInfo>
public class PlayerProductionQueueInfo : ProductionQueueInfo, ITraitPrerequisite<TechTreeInfo>
{
public override object Create(ActorInitializer init) { return new PlayerProductionQueue(init.self, this); }
}

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Traits
this.self = self;
this.Info = info;
var ttc = playerActor.Trait<TechTreeCache>();
var ttc = playerActor.Trait<TechTree>();
foreach (var a in AllBuildables(Info.Type))
{

View File

@@ -15,16 +15,16 @@ using OpenRA.GameRules;
namespace OpenRA.Traits
{
class TechTreeCacheInfo : ITraitInfo
class TechTreeInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new TechTreeCache(init);}
public object Create(ActorInitializer init) { return new TechTree(init);}
}
class TechTreeCache
class TechTree
{
readonly List<Watcher> watchers = new List<Watcher>();
readonly Player player;
public TechTreeCache(ActorInitializer init)
public TechTree(ActorInitializer init)
{
player = init.self.Owner;
init.world.ActorAdded += ActorChanged;

View File

@@ -12,7 +12,7 @@ using System.Linq;
namespace OpenRA.Traits
{
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeCacheInfo>
public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeInfo>
{
public readonly bool RequiresPower = true;
public readonly bool OneShot = false;
@@ -62,7 +62,7 @@ namespace OpenRA.Traits
effectivePrereq = Info.Prerequisites
.Select(a => a.ToLowerInvariant()).ToArray();
self.Trait<TechTreeCache>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
self.Trait<TechTree>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
}
public void Tick(Actor self)
@@ -101,7 +101,7 @@ namespace OpenRA.Traits
return Owner.PlayerActor.Trait<PlayerResources>().GetPowerState() == PowerState.Normal;
// Takes 0.3ms on pchote's machine -- calling it every tick for every active special power is retarded
var buildings = TechTreeCache.GatherBuildings(Owner);
var buildings = TechTree.GatherBuildings(Owner);
return effectivePrereq.All(a => buildings[a].Any(b => !b.Trait<Building>().Disabled));
}

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@@ -1,6 +1,6 @@
Player:
PlaceBuilding:
TechTreeCache:
TechTree:
NukePower:
Image: atomicnh
ChargeTime: 5

View File

@@ -1,5 +1,5 @@
Player:
TechTreeCache:
TechTree:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:

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@@ -1,5 +1,5 @@
Player:
TechTreeCache:
TechTree:
PlayerProductionQueue@Building:
Type: Building
BuildSpeed: .4