rename RALint → OpenRA.Lint

This commit is contained in:
Matthias Mailänder
2013-09-08 18:16:21 +02:00
parent de4c224b5c
commit fb91b81dd5
5 changed files with 15 additions and 15 deletions

View File

@@ -183,8 +183,8 @@ OpenRA.Editor.Form1.resources:
editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
# Analyses mod yaml for easy to detect errors
ralint_SRCS := $(shell find RALint/ -iname '*.cs')
ralint_TARGET = RALint.exe
ralint_SRCS := $(shell find OpenRA.Lint/ -iname '*.cs')
ralint_TARGET = OpenRA.Lint.exe
ralint_KIND = exe
ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
@@ -192,13 +192,13 @@ PROGRAMS += ralint
ralint: $(ralint_TARGET)
test:
@mono --debug RALint.exe ra
@mono --debug OpenRA.Lint.exe ra
@echo "OpenRA.Lint: ra mod yaml checks passed."
@mono --debug RALint.exe cnc
@mono --debug OpenRA.Lint.exe cnc
@echo "OpenRA.Lint: cnc mod yaml checks passed."
@mono --debug RALint.exe d2k
@mono --debug OpenRA.Lint.exe d2k
@echo "OpenRA.Lint: d2k mod yaml checks passed."
@mono --debug RALint.exe ts
@mono --debug OpenRA.Lint.exe ts
@echo "OpenRA.Lint: ts mod yaml checks passed."
# Builds and exports tilesets from a bitmap