rename RALint → OpenRA.Lint
This commit is contained in:
12
Makefile
12
Makefile
@@ -183,8 +183,8 @@ OpenRA.Editor.Form1.resources:
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editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
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# Analyses mod yaml for easy to detect errors
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ralint_SRCS := $(shell find RALint/ -iname '*.cs')
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ralint_TARGET = RALint.exe
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ralint_SRCS := $(shell find OpenRA.Lint/ -iname '*.cs')
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ralint_TARGET = OpenRA.Lint.exe
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ralint_KIND = exe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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@@ -192,13 +192,13 @@ PROGRAMS += ralint
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ralint: $(ralint_TARGET)
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test:
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@mono --debug RALint.exe ra
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@mono --debug OpenRA.Lint.exe ra
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@echo "OpenRA.Lint: ra mod yaml checks passed."
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@mono --debug RALint.exe cnc
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@mono --debug OpenRA.Lint.exe cnc
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@echo "OpenRA.Lint: cnc mod yaml checks passed."
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@mono --debug RALint.exe d2k
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@mono --debug OpenRA.Lint.exe d2k
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@echo "OpenRA.Lint: d2k mod yaml checks passed."
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@mono --debug RALint.exe ts
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@mono --debug OpenRA.Lint.exe ts
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@echo "OpenRA.Lint: ts mod yaml checks passed."
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# Builds and exports tilesets from a bitmap
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